Edit Mesh: multi-object mark sharp

This commit is contained in:
Dalai Felinto 2018-04-30 22:12:56 +02:00
parent 61f0608b4a
commit 0ac3d5f7db
Notes: blender-bot 2023-02-14 06:05:22 +01:00
Referenced by commit 5cd6ffad09, Fix T64041: Vertex Sharp not working.
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
1 changed files with 29 additions and 18 deletions

View File

@ -993,34 +993,45 @@ void MESH_OT_mark_seam(wmOperatorType *ot)
static int edbm_mark_sharp_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
Mesh *me = ((Mesh *)obedit->data);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
BMEdge *eed;
BMIter iter;
const bool clear = RNA_boolean_get(op->ptr, "clear");
const bool use_verts = RNA_boolean_get(op->ptr, "use_verts");
ViewLayer *view_layer = CTX_data_view_layer(C);
/* auto-enable sharp edge drawing */
if (clear == 0) {
me->drawflag |= ME_DRAWSHARP;
}
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
Mesh *me = ((Mesh *)obedit->data);
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (use_verts) {
if (!(BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) || BM_elem_flag_test(eed->v2, BM_ELEM_SELECT))) {
continue;
}
}
else if (!BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
if (bm->totedgesel == 0) {
continue;
}
BM_elem_flag_set(eed, BM_ELEM_SMOOTH, clear);
}
/* auto-enable sharp edge drawing */
if (clear == 0) {
me->drawflag |= ME_DRAWSHARP;
}
EDBM_update_generic(em, true, false);
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (use_verts) {
if (!(BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) || BM_elem_flag_test(eed->v2, BM_ELEM_SELECT))) {
continue;
}
}
else if (!BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
continue;
}
BM_elem_flag_set(eed, BM_ELEM_SMOOTH, clear);
}
EDBM_update_generic(em, true, false);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}