Fix: Debug build compile error after recent cleanup commit

79ba1a1ac8 missed that this variable was used in an assert.
This commit is contained in:
Hans Goudey 2023-01-23 15:57:13 -06:00
parent f72969f377
commit 0ad4d07f10
Notes: blender-bot 2023-02-14 06:05:22 +01:00
Referenced by issue #104137, Broken HIP device detection in master
Referenced by issue #104132, Regression: Vertex colors/attributes no longer displaying in Solid shading
1 changed files with 3 additions and 0 deletions

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@ -131,9 +131,12 @@ void ShadowPass::ShadowView::setup(View &view, float3 light_direction, bool forc
float4 extruded_face = float4(UNPACK3(normal), math::dot(normal, corner_a));
/* Ensure the plane faces outwards */
bool flipped = false;
for (float3 corner : frustum_corners.vec) {
if (math::dot(float3(extruded_face), corner) > (extruded_face.w + 0.1)) {
BLI_assert(!flipped);
UNUSED_VARS_NDEBUG(flipped);
flipped = true;
extruded_face *= -1;
}
}