Fix T61117: Selecting an armature doesn't select the bone

Regression from 2.7x caused by 28dfc47cf0
This commit is contained in:
Campbell Barton 2019-07-18 13:10:17 +10:00
parent 112f0db40d
commit 0b4c0472a3
Notes: blender-bot 2023-02-14 06:37:09 +01:00
Referenced by issue #61117, It takes too many extra clicks to change selection between bones and objects
1 changed files with 21 additions and 4 deletions

View File

@ -1978,6 +1978,7 @@ static void draw_armature_edit(Object *ob)
static void draw_armature_pose(Object *ob, const float const_color[4])
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene = draw_ctx->scene;
bArmature *arm = ob->data;
bPoseChannel *pchan;
int index = -1;
@ -1990,19 +1991,35 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
return;
}
// if (!(base->flag & OB_FROMDUPLI)) // TODO
{
bool is_pose_select = false;
/* Object can be edited in the scene. */
if ((ob->base_flag & (BASE_FROM_SET | BASE_FROM_DUPLI)) == 0) {
if ((draw_ctx->object_mode & OB_MODE_POSE) || (ob == draw_ctx->object_pose)) {
arm->flag |= ARM_POSEMODE;
}
is_pose_select =
/* If we're in pose-mode or object-mode with the ability to enter pose mode. */
(
/* Draw as if in pose mode (when selection is possible). */
(arm->flag & ARM_POSEMODE) ||
/* When we're in object mode, which may select bones. */
((ob->mode & OB_MODE_POSE) &&
(
/* Switch from object mode when object lock is disabled. */
((draw_ctx->object_mode == OB_MODE_OBJECT) &&
(scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) ||
/* Allow selection when in weight-paint mode
* (selection code ensures this wont become active). */
((draw_ctx->object_mode == OB_MODE_WEIGHT_PAINT) &&
(draw_ctx->object_pose != NULL))))) &&
DRW_state_is_select();
if (arm->flag & ARM_POSEMODE) {
if (is_pose_select) {
const Object *ob_orig = DEG_get_original_object(ob);
index = ob_orig->runtime.select_id;
}
}
const bool is_pose_select = (arm->flag & ARM_POSEMODE) && DRW_state_is_select();
const bool show_text = DRW_state_show_text();
const bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0);