Cleanup: refactoring of bake code in preparation of vertex color baking

Split of internal/external image bake target code off into smaller functions and
refactor associated data structures for clarity. Designed so that a vertex color
bake target is easy to fit in.

Also avoid passing in a huge number of arguments into the main baking function,
pass a struct instead.
This commit is contained in:
Brecht Van Lommel 2020-12-23 16:39:36 +01:00
parent 58c697a9ec
commit 0b4fae7a51
4 changed files with 456 additions and 469 deletions

File diff suppressed because it is too large Load Diff

View File

@ -39,11 +39,23 @@ typedef struct BakeImage {
size_t offset;
} BakeImage;
typedef struct BakeImages {
BakeImage *data; /* all the images of an object */
int *lookup; /* lookup table from Material to BakeImage */
int size;
} BakeImages;
typedef struct BakeTargets {
/* All images of the object. */
BakeImage *images;
int num_images;
/* Lookup table from Material number to BakeImage. */
int *material_to_image;
int num_materials;
/* Pixel buffer to bake to. */
float *result;
int num_pixels;
int num_channels;
/* Baking to non-color data image. */
bool is_noncolor;
} BakeTargets;
typedef struct BakePixel {
int primitive_id, object_id;
@ -70,8 +82,7 @@ bool RE_bake_engine(struct Render *re,
struct Object *object,
const int object_id,
const BakePixel pixel_array[],
const BakeImages *bake_images,
const int depth,
const BakeTargets *targets,
const eScenePassType pass_type,
const int pass_filter,
float result[]);
@ -95,7 +106,7 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low,
void RE_bake_pixels_populate(struct Mesh *me,
struct BakePixel *pixel_array,
const size_t num_pixels,
const struct BakeImages *bake_images,
const struct BakeTargets *targets,
const char *uv_layer);
void RE_bake_mask_fill(const BakePixel pixel_array[], const size_t num_pixels, char *mask);

View File

@ -691,7 +691,7 @@ static void bake_differentials(BakeDataZSpan *bd,
void RE_bake_pixels_populate(Mesh *me,
BakePixel pixel_array[],
const size_t num_pixels,
const BakeImages *bake_images,
const BakeTargets *targets,
const char *uv_layer)
{
const MLoopUV *mloopuv;
@ -709,7 +709,7 @@ void RE_bake_pixels_populate(Mesh *me,
BakeDataZSpan bd;
bd.pixel_array = pixel_array;
bd.zspan = MEM_callocN(sizeof(ZSpan) * bake_images->size, "bake zspan");
bd.zspan = MEM_callocN(sizeof(ZSpan) * targets->num_images, "bake zspan");
/* initialize all pixel arrays so we know which ones are 'blank' */
for (int i = 0; i < num_pixels; i++) {
@ -717,8 +717,8 @@ void RE_bake_pixels_populate(Mesh *me,
pixel_array[i].object_id = 0;
}
for (int i = 0; i < bake_images->size; i++) {
zbuf_alloc_span(&bd.zspan[i], bake_images->data[i].width, bake_images->data[i].height);
for (int i = 0; i < targets->num_images; i++) {
zbuf_alloc_span(&bd.zspan[i], targets->images[i].width, targets->images[i].height);
}
const int tottri = poly_to_tri_count(me->totpoly, me->totloop);
@ -731,13 +731,13 @@ void RE_bake_pixels_populate(Mesh *me,
const MPoly *mp = &me->mpoly[lt->poly];
float vec[3][2];
int mat_nr = mp->mat_nr;
int image_id = bake_images->lookup[mat_nr];
int image_id = targets->material_to_image[mat_nr];
if (image_id < 0) {
continue;
}
bd.bk_image = &bake_images->data[image_id];
bd.bk_image = &targets->images[image_id];
bd.primitive_id = i;
for (int a = 0; a < 3; a++) {
@ -755,7 +755,7 @@ void RE_bake_pixels_populate(Mesh *me,
zspan_scanconvert(&bd.zspan[image_id], (void *)&bd, vec[0], vec[1], vec[2], store_bake_pixel);
}
for (int i = 0; i < bake_images->size; i++) {
for (int i = 0; i < targets->num_images; i++) {
zbuf_free_span(&bd.zspan[i]);
}

View File

@ -663,8 +663,7 @@ bool RE_bake_engine(Render *re,
Object *object,
const int object_id,
const BakePixel pixel_array[],
const BakeImages *bake_images,
const int depth,
const BakeTargets *targets,
const eScenePassType pass_type,
const int pass_filter,
float result[])
@ -707,14 +706,14 @@ bool RE_bake_engine(Render *re,
type->update(engine, re->main, engine->depsgraph);
}
for (int i = 0; i < bake_images->size; i++) {
const BakeImage *image = bake_images->data + i;
for (int i = 0; i < targets->num_images; i++) {
const BakeImage *image = targets->images + i;
engine->bake.pixels = pixel_array + image->offset;
engine->bake.result = result + image->offset * depth;
engine->bake.result = result + image->offset * targets->num_channels;
engine->bake.width = image->width;
engine->bake.height = image->height;
engine->bake.depth = depth;
engine->bake.depth = targets->num_channels;
engine->bake.object_id = object_id;
type->bake(