Sculpt: disable freelist mesh id backend,

trying to keep it disabled in builds
	until I've tested it a bit more.
This commit is contained in:
Joseph Eagar 2021-10-05 14:28:33 -07:00
parent 727f5efa7b
commit 0b5b8d0beb
1 changed files with 1 additions and 1 deletions

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@ -292,7 +292,7 @@ typedef struct BMFlagLayer {
struct RangeTreeUInt;
#define WITH_BM_ID_FREELIST
//#define WITH_BM_ID_FREELIST
typedef struct BMesh {
int totvert, totedge, totloop, totface;