Make B-Bone deformation code more robust with bad cached segment data.

Various dependency graph problems can cause obsolete data to reach the
armature modifier, so add checks to reduce the chance of crashing.
This commit is contained in:
Alexander Gavrilov 2019-03-12 12:38:19 +03:00
parent 5582452567
commit 0bb57c5acc
2 changed files with 21 additions and 9 deletions

View File

@ -1070,7 +1070,7 @@ static void pchan_bone_deform(bPoseChannel *pchan, const bPoseChanDeform *pdef_i
copy_v3_v3(cop, co);
if (vec) {
if (pchan->bone->segments > 1)
if (pchan->bone->segments > 1 && pdef_info->b_bone_mats != NULL)
/* applies on cop and bbonemat */
b_bone_deform(pdef_info, pchan->bone, cop, NULL, (mat) ? bbonemat : NULL);
else
@ -1084,7 +1084,7 @@ static void pchan_bone_deform(bPoseChannel *pchan, const bPoseChanDeform *pdef_i
pchan_deform_mat_add(pchan, weight, bbonemat, mat);
}
else {
if (pchan->bone->segments > 1) {
if (pchan->bone->segments > 1 && pdef_info->b_bone_mats != NULL) {
b_bone_deform(pdef_info, pchan->bone, cop, &bbonedq, NULL);
add_weighted_dq_dq(dq, &bbonedq, weight);
}
@ -1110,11 +1110,17 @@ static void armature_bbone_defmats_cb(void *userdata, Link *iter, int index)
bPoseChanDeform *pdef_info = &data->pdef_info_array[index];
const bool use_quaternion = data->use_quaternion;
if (pchan->bone->segments > 1) {
BLI_assert(pchan->runtime.bbone_segments == pchan->bone->segments);
pdef_info->b_bone_mats = NULL;
pdef_info->b_bone_dual_quats = NULL;
pdef_info->b_bone_mats = pchan->runtime.bbone_deform_mats;
pdef_info->b_bone_dual_quats = pchan->runtime.bbone_dual_quats;
if (pchan->bone->segments > 1) {
if (pchan->runtime.bbone_segments == pchan->bone->segments) {
pdef_info->b_bone_mats = pchan->runtime.bbone_deform_mats;
pdef_info->b_bone_dual_quats = pchan->runtime.bbone_dual_quats;
}
else {
BLI_assert(!"invalid B-Bone shape data");
}
}
if (use_quaternion) {

View File

@ -704,7 +704,9 @@ void BKE_pose_bone_done(struct Depsgraph *depsgraph,
}
bPoseChannel *pchan = pose_pchan_get_indexed(object, pchan_index);
float imat[4][4];
DEG_debug_print_eval(depsgraph, __func__, pchan->name, pchan);
DEG_debug_print_eval_subdata(
depsgraph, __func__, object->id.name, object,
"pchan", pchan->name, pchan);
if (pchan->bone) {
invert_m4_m4(imat, pchan->bone->arm_mat);
mul_m4_m4m4(pchan->chan_mat, pchan->pose_mat, imat);
@ -731,7 +733,9 @@ void BKE_pose_eval_bbone_segments(struct Depsgraph *depsgraph,
return;
}
bPoseChannel *pchan = pose_pchan_get_indexed(object, pchan_index);
DEG_debug_print_eval(depsgraph, __func__, pchan->name, pchan);
DEG_debug_print_eval_subdata(
depsgraph, __func__, object->id.name, object,
"pchan", pchan->name, pchan);
if (pchan->bone != NULL && pchan->bone->segments > 1) {
BKE_pchan_bbone_segments_cache_compute(pchan);
if (DEG_is_active(depsgraph)) {
@ -862,8 +866,10 @@ void BKE_pose_eval_proxy_copy_bone(
return;
}
BLI_assert(ID_IS_LINKED(object) && object->proxy_from != NULL);
DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
bPoseChannel *pchan = pose_pchan_get_indexed(object, pchan_index);
DEG_debug_print_eval_subdata(
depsgraph, __func__, object->id.name, object,
"pchan", pchan->name, pchan);
/* TODO(sergey): Use indexec lookup, once it's guaranteed to be kept
* around for the time while proxies are evaluating.
*/