3D View: Support edit-mesh clipping (only verts)
We'll need to replace built-in shaders to add support for clipping.
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@ -35,14 +35,12 @@
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#include "draw_mode_engines.h"
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extern char datatoc_common_world_clip_lib_glsl[];
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extern char datatoc_common_globals_lib_glsl[];
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extern char datatoc_edit_lattice_overlay_loosevert_vert_glsl[];
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extern char datatoc_edit_lattice_overlay_frag_glsl[];
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extern char datatoc_gpu_shader_3D_vert_glsl[];
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extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
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extern char datatoc_gpu_shader_point_uniform_color_frag_glsl[];
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/* *********** LISTS *********** */
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/* All lists are per viewport specific datas.
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* They are all free when viewport changes engines
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@ -91,6 +89,11 @@ typedef struct EDIT_LATTICE_Data {
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EDIT_LATTICE_StorageList *stl;
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} EDIT_LATTICE_Data;
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typedef struct EDIT_LATTICE_Shaders {
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GPUShader *wire;
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GPUShader *overlay_vert;
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} EDIT_LATTICE_Shaders;
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/* *********** STATIC *********** */
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static struct {
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@ -98,9 +101,9 @@ static struct {
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* Add sources to source/blender/draw/modes/shaders
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* init in EDIT_LATTICE_engine_init();
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* free in EDIT_LATTICE_engine_free(); */
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GPUShader *wire_sh;
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GPUShader *overlay_vert_sh;
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/* 0: normal, 1: clipped. */
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EDIT_LATTICE_Shaders sh_data[2];
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} e_data = {NULL}; /* Engine data */
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@ -113,6 +116,14 @@ typedef struct EDIT_LATTICE_PrivateData {
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/* *********** FUNCTIONS *********** */
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static int EDIT_LATTICE_sh_data_index_from_rv3d(const RegionView3D *rv3d)
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{
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if (rv3d->rflag & RV3D_CLIPPING) {
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return 1;
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}
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return 0;
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}
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/* Init Textures, Framebuffers, Storage and Shaders.
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* It is called for every frames.
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* (Optional) */
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@ -139,15 +150,32 @@ static void EDIT_LATTICE_engine_init(void *vedata)
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* tex, 2);
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*/
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if (!e_data.wire_sh) {
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e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SMOOTH_COLOR);
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const DRWContextState *draw_ctx = DRW_context_state_get();
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EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[EDIT_LATTICE_sh_data_index_from_rv3d(draw_ctx->rv3d)];
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const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
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if (is_clip) {
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DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
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}
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const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
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const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
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if (!sh_data->wire) {
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sh_data->wire = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SMOOTH_COLOR);
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}
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if (!e_data.overlay_vert_sh) {
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e_data.overlay_vert_sh = DRW_shader_create_with_lib(
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datatoc_edit_lattice_overlay_loosevert_vert_glsl, NULL,
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datatoc_edit_lattice_overlay_frag_glsl,
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datatoc_common_globals_lib_glsl, NULL);
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if (!sh_data->overlay_vert) {
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sh_data->overlay_vert = DRW_shader_create_from_arrays({
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.vert = (const char *[]){
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world_clip_lib_or_empty,
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datatoc_common_globals_lib_glsl,
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datatoc_edit_lattice_overlay_loosevert_vert_glsl,
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NULL},
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.frag = (const char *[]){
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datatoc_common_globals_lib_glsl,
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datatoc_edit_lattice_overlay_frag_glsl,
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NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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}
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}
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@ -158,6 +186,10 @@ static void EDIT_LATTICE_cache_init(void *vedata)
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EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl;
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EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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RegionView3D *rv3d = draw_ctx->rv3d;
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EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[EDIT_LATTICE_sh_data_index_from_rv3d(rv3d)];
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if (!stl->g_data) {
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/* Alloc transient pointers */
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stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
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@ -167,14 +199,18 @@ static void EDIT_LATTICE_cache_init(void *vedata)
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psl->wire_pass = DRW_pass_create(
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"Lattice Wire",
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DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
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stl->g_data->wire_shgrp = DRW_shgroup_create(e_data.wire_sh, psl->wire_pass);
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stl->g_data->wire_shgrp = DRW_shgroup_create(sh_data->wire, psl->wire_pass);
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psl->vert_pass = DRW_pass_create(
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"Lattice Verts",
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DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_POINT);
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stl->g_data->vert_shgrp = DRW_shgroup_create(e_data.overlay_vert_sh, psl->vert_pass);
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stl->g_data->vert_shgrp = DRW_shgroup_create(sh_data->overlay_vert, psl->vert_pass);
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DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", G_draw.block_ubo);
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if (rv3d->rflag & RV3D_CLIPPING) {
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DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vert_shgrp, rv3d);
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}
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}
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}
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@ -249,8 +285,16 @@ static void EDIT_LATTICE_draw_scene(void *vedata)
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* Mostly used for freeing shaders */
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static void EDIT_LATTICE_engine_free(void)
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{
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// Currently built-in, dont free
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DRW_SHADER_FREE_SAFE(e_data.overlay_vert_sh);
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for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
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EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[sh_data_index];
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/* Don't free builtins. */
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sh_data->wire = NULL;
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GPUShader **sh_data_as_array = (GPUShader **)sh_data;
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for (int i = 0; i < (sizeof(EDIT_LATTICE_Shaders) / sizeof(GPUShader *)); i++) {
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DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
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}
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}
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}
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static const DrawEngineDataSize EDIT_LATTICE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_LATTICE_Data);
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@ -2,6 +2,7 @@
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/* Draw Lattice Vertices */
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uniform mat4 ModelViewProjectionMatrix;
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uniform mat4 ModelMatrix;
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uniform vec2 viewportSize;
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in vec3 pos;
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@ -36,4 +37,9 @@ void main()
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gl_PointSize = sizeVertex;
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gl_Position = pPos;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
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#endif
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}
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