Cleanup: spelling

This commit is contained in:
Campbell Barton 2020-08-11 13:19:09 +10:00
parent acd4687063
commit 0c0f972e86
8 changed files with 26 additions and 23 deletions

View File

@ -385,7 +385,7 @@ inline std::string operator+(StringRef a, StringRef b)
/* This does not compare StringRef and std::string_view, because of ambiguous overloads. This is
* not a problem when std::string_view is only used at api boundaries. To compare a StringRef and a
* std::string_view, one should convert the std::string_view to StringRef (which is very cheap).
* Ideally, we only use StringRef in our code to avoid this problem alltogether. */
* Ideally, we only use StringRef in our code to avoid this problem altogether. */
inline bool operator==(StringRef a, StringRef b)
{
if (a.size() != b.size()) {

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@ -80,8 +80,8 @@ TEST(ghash, InsertLookup)
BLI_ghash_free(ghash, NULL, NULL);
}
/* Here we simply insert and then remove all keys, ensuring we do get an empty, unshrinked ghash.
*/
/* Here we simply insert and then remove all keys, ensuring we do get an empty,
* ghash that has not been shrunk. */
TEST(ghash, InsertRemove)
{
GHash *ghash = BLI_ghash_new(BLI_ghashutil_inthash_p, BLI_ghashutil_intcmp, __func__);

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@ -45,8 +45,8 @@ TEST(math_matrix, interp_m4_m4m4_regular)
TEST(math_matrix, interp_m3_m3m3_singularity)
{
/* A singluarity means that there is an axis mirror in the rotation component of the matrix. This
* is reflected in its negative determinant.
/* A singularity means that there is an axis mirror in the rotation component of the matrix.
* This is reflected in its negative determinant.
*
* The interpolation of 4x4 matrices performs linear interpolation on the translation component,
* and then uses the 3x3 interpolation function to handle rotation and scale. As a result, this

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@ -479,7 +479,7 @@ TEST(ghash, Int2NoHash50000000)
}
#endif
/* MultiSmall: create and manipulate a lot of very small ghashes
/* MultiSmall: create and manipulate a lot of very small ghash's
* (90% < 10 items, 9% < 100 items, 1% < 1000 items). */
static void multi_small_ghash_tests_one(GHash *ghash, RNG *rng, const unsigned int nbr)

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@ -2001,7 +2001,7 @@ static void calculate_profile(BevelParams *bp, BoundVert *bndv, bool reversed, b
/* Calculate the 3D locations for the profile points */
calculate_profile_segments(
pro, map, use_map, reversed, bp->seg, pro_spacing->xvals, pro_spacing->yvals, pro->prof_co);
/* Also calcualte for the is the seg_2 case if it's needed .*/
/* Also calculate for the is the seg_2 case if it's needed .*/
if (need_2) {
calculate_profile_segments(pro,
map,

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@ -1296,8 +1296,8 @@ static bool paint_cursor_context_init(bContext *C,
pcontext->zoomx = max_ff(zoomx, zoomy);
pcontext->final_radius = (BKE_brush_size_get(pcontext->scene, pcontext->brush) * zoomx);
/* There is currently no way to check if the direction is invertex before starting the stroke, so
* this does not reflect the state of the brush in the UI. */
/* There is currently no way to check if the direction is inverted before starting the stroke,
* so this does not reflect the state of the brush in the UI. */
if (((pcontext->ups->draw_inverted == 0) ^ ((pcontext->brush->flag & BRUSH_DIR_IN) == 0)) &&
BKE_brush_sculpt_has_secondary_color(pcontext->brush)) {
copy_v3_v3(pcontext->outline_col, pcontext->brush->sub_col);
@ -1549,8 +1549,8 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
{
Brush *brush = pcontext->brush;
/* 2D fallof is better represented with the default 2D cursor, there is no need to draw anything
* else. */
/* 2D falloff is better represented with the default 2D cursor,
* there is no need to draw anything else. */
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
paint_draw_legacy_3D_view_brush_cursor(pcontext);
return;

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@ -161,8 +161,10 @@ static void sculpt_boundary_preview_edge_add(SculptBoundary *bdata, const int v1
}
};
/* This funcion is used to check where the propagation should stop when calculating the boundary,
* as well as to check if the initial vertex is valid. */
/**
* This function is used to check where the propagation should stop when calculating the boundary,
* as well as to check if the initial vertex is valid.
*/
static bool sculpt_boundary_is_vertex_in_editable_boundary(SculptSession *ss,
const int initial_vertex)
{
@ -178,14 +180,14 @@ static bool sculpt_boundary_is_vertex_in_editable_boundary(SculptSession *ss,
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
/* Corners are ambiguous as it can't be decied which boundary should be active. The flood fill
/* Corners are ambiguous as it can't be decide which boundary should be active. The flood fill
* should also stop at corners. */
if (neighbor_count <= 2) {
return false;
}
/* Non manifold geomery in the mesh boundary. The deformation result will be unpredictable and
* not very useful. */
/* Non manifold geometry in the mesh boundary.
* The deformation result will be unpredictable and not very useful. */
if (boundary_vertex_count > 2) {
return false;
}
@ -266,11 +268,12 @@ static void sculpt_boundary_indices_init(SculptSession *ss,
BLI_gset_free(included_vertices, NULL);
}
/* This functions initializes all data needed to calcualte falloffs and deformation from the
* boundary into the mesh into a SculptBoundaryEditInfo array. This includes how many steps are
/**
* This functions initializes all data needed to calculate falloffs and deformation from the
* boundary into the mesh into a #SculptBoundaryEditInfo array. This includes how many steps are
* needed to go from a boundary vertex to an interior vertex and which vertex of the boundary is
* the closest one. */
* the closest one.
*/
static void sculpt_boundary_edit_data_init(SculptSession *ss,
SculptBoundary *bdata,
const int initial_vertex,
@ -399,7 +402,7 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
BLI_gsqueue_free(next_iteration);
}
/* This functions assings a falloff factor to each one of the SculptBoundaryEditInfo structs based
/* This functions assigns a falloff factor to each one of the SculptBoundaryEditInfo structs based
* on the brush curve and its propagation steps. The falloff goes from the boundary into the mesh.
*/
static void sculpt_boundary_falloff_factor_init(SculptSession *ss,

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@ -250,8 +250,8 @@ void wm_xr_session_draw_data_update(const wmXrSessionState *state,
switch (event) {
case SESSION_STATE_EVENT_START:
/* We want to start the session exactly at landmark position. Runtimes may have a non-[0,0,0]
* starting position that we have to substract for that. */
/* We want to start the session exactly at landmark position.
* Run-times may have a non-[0,0,0] starting position that we have to subtract for that. */
copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
break;
/* This should be triggered by the VR add-on if a landmark changes. */