OpenGL: fix new projection matrix API

Now using the correct GL enum.
Part of T49450
This commit is contained in:
Mike Erwin 2017-03-22 14:45:35 -04:00
parent 505cc694b3
commit 0c2fd1357d
1 changed files with 2 additions and 2 deletions

View File

@ -191,8 +191,8 @@ void gpuLoadProjectionMatrix3D(const float m[4][4])
if (state.mode == MATRIX_MODE_INACTIVE) {
GLenum mode;
glGetIntegerv(GL_MATRIX_MODE, (GLint*)&mode);
if (mode != GL_PROJECTION_MATRIX) {
glMatrixMode(GL_PROJECTION_MATRIX);
if (mode != GL_PROJECTION) {
glMatrixMode(GL_PROJECTION);
}
glLoadMatrixf((const float*) m);