GPU: Move ghost default framebuffer getter to context creation

This commit is contained in:
Clément Foucault 2020-08-06 04:30:38 +02:00
parent 0255f1e022
commit 0ccf3f89d2
6 changed files with 17 additions and 13 deletions

View File

@ -330,8 +330,7 @@ MainWindow *mainwindow_new(MultiTestApp *app)
if (win) {
MainWindow *mw = MEM_callocN(sizeof(*mw), "mainwindow_new");
GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(win);
mw->gpu_context = GPU_context_create(default_fb);
mw->gpu_context = GPU_context_create(win);
GPU_init();
mw->app = app;
@ -587,8 +586,7 @@ LoggerWindow *loggerwindow_new(MultiTestApp *app)
if (win) {
LoggerWindow *lw = MEM_callocN(sizeof(*lw), "loggerwindow_new");
GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(win);
lw->gpu_context = GPU_context_create(default_fb);
lw->gpu_context = GPU_context_create(win);
GPU_init();
int bbox[2][2];
@ -788,8 +786,7 @@ ExtraWindow *extrawindow_new(MultiTestApp *app)
if (win) {
ExtraWindow *ew = MEM_callocN(sizeof(*ew), "mainwindow_new");
GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(win);
ew->gpu_context = GPU_context_create(default_fb);
ew->gpu_context = GPU_context_create(win);
GPU_init();
ew->app = app;

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@ -42,6 +42,7 @@ set(INC
../nodes
../nodes/intern
../../../intern/ghost
../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/mantaflow/extern

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@ -35,7 +35,7 @@ extern "C" {
typedef struct GPUContext GPUContext;
GPUContext *GPU_context_create(GLuint default_framebuffer);
GPUContext *GPU_context_create(void *ghost_window);
void GPU_context_discard(GPUContext *);
void GPU_context_active_set(GPUContext *);

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@ -34,6 +34,8 @@
#include "GPU_context.h"
#include "GPU_framebuffer.h"
#include "GHOST_C-api.h"
#include "gpu_batch_private.h"
#include "gpu_context_private.h"
#include "gpu_matrix_private.h"
@ -138,12 +140,18 @@ static void orphans_clear(GPUContext *ctx)
orphans_mutex.unlock();
}
GPUContext *GPU_context_create(GLuint default_framebuffer)
GPUContext *GPU_context_create(void *ghost_window)
{
/* BLI_assert(thread_is_main()); */
GPUContext *ctx = new GPUContext;
glGenVertexArrays(1, &ctx->default_vao);
ctx->default_framebuffer = default_framebuffer;
if (ghost_window != NULL) {
ctx->default_framebuffer = GHOST_GetDefaultOpenGLFramebuffer((GHOST_WindowHandle)ghost_window);
}
else {
ctx->default_framebuffer = 0;
}
ctx->matrix_state = GPU_matrix_state_create();
GPU_context_active_set(ctx);
return ctx;

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@ -1293,8 +1293,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
// GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
/* initialize OpenGL immediate mode */
GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(g_WS.ghost_window);
g_WS.gpu_context = GPU_context_create(default_fb);
g_WS.gpu_context = GPU_context_create(g_WS.ghost_window);
GPU_init();
immActivate();

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@ -615,8 +615,7 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm,
if (ghostwin) {
GHOST_RectangleHandle bounds;
GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(ghostwin);
win->gpuctx = GPU_context_create(default_fb);
win->gpuctx = GPU_context_create(ghostwin);
/* needed so we can detect the graphics card below */
GPU_init();