Object Mode: make mode locking optional

Design from T55246 is kept while allowing 2.7x behavior.
This commit is contained in:
Campbell Barton 2018-06-18 20:40:41 +02:00
parent 9fb5924446
commit 0d8b92267d
6 changed files with 64 additions and 59 deletions

View File

@ -46,7 +46,9 @@ class VIEW3D_HT_header(Header):
mode = 'OBJECT' if obj is None else obj.mode
act_mode_item = bpy.types.Object.bl_rna.properties["mode"].enum_items[mode]
layout.operator_menu_enum("object.mode_set", "mode", text=act_mode_item.name, icon=act_mode_item.icon)
row = layout.row(align=True)
row.operator_menu_enum("object.mode_set", "mode", text=act_mode_item.name, icon=act_mode_item.icon)
row.prop(tool_settings, "lock_object_mode", text="")
del act_mode_item
layout.template_header_3D_mode()

View File

@ -277,7 +277,4 @@ void ED_object_facemap_face_remove(struct Object *ob, struct bFaceMap *fmap, int
}
#endif
/* Don't allow switching object-modes when selecting objects. */
#define USE_OBJECT_MODE_STRICT
#endif /* __ED_OBJECT_H__ */

View File

@ -255,22 +255,22 @@ static eOLDrawState tree_element_set_active_object(
/* find associated base in current scene */
base = BKE_view_layer_base_find(view_layer, ob);
#ifdef USE_OBJECT_MODE_STRICT
if (base != NULL) {
Object *obact = OBACT(view_layer);
const eObjectMode object_mode = obact ? obact->mode : OB_MODE_OBJECT;
if (base && !BKE_object_is_mode_compat(base->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
struct Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
ED_object_mode_generic_exit(bmain, depsgraph, scene, base->object);
}
if (!BKE_object_is_mode_compat(base->object, object_mode)) {
base = NULL;
if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
if (base != NULL) {
Object *obact = OBACT(view_layer);
const eObjectMode object_mode = obact ? obact->mode : OB_MODE_OBJECT;
if (base && !BKE_object_is_mode_compat(base->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
struct Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
ED_object_mode_generic_exit(bmain, depsgraph, scene, base->object);
}
if (!BKE_object_is_mode_compat(base->object, object_mode)) {
base = NULL;
}
}
}
}
#endif
if (base) {
if (set == OL_SETSEL_EXTEND) {
@ -282,13 +282,11 @@ static eOLDrawState tree_element_set_active_object(
}
else {
/* deleselect all */
#ifdef USE_OBJECT_MODE_STRICT
/* Only in object mode so we can switch the active object,
* keeping all objects in the current 'mode' selected, useful for multi-pose/edit mode.
* This keeps the convention that all objects in the current mode are also selected. see T55246. */
if (ob->mode == OB_MODE_OBJECT)
#endif
{
if ((scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ? (ob->mode == OB_MODE_OBJECT) : true) {
BKE_view_layer_base_deselect_all(view_layer);
}
ED_object_base_select(base, BA_SELECT);

View File

@ -424,10 +424,8 @@ static void do_lasso_select_objects(
for (base = vc->view_layer->object_bases.first; base; base = base->next) {
if (BASE_SELECTABLE(base)) { /* use this to avoid un-needed lasso lookups */
if (
#ifdef USE_OBJECT_MODE_STRICT
(is_pose_mode == false) &&
#endif
if (((vc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ?
(is_pose_mode == false) : true) &&
ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK)
{
if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
@ -1256,8 +1254,7 @@ static int mixed_bones_object_selectbuffer(
finally:
view3d_opengl_select_cache_end();
#ifdef USE_OBJECT_MODE_STRICT
{
if (vc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
const bool is_pose_mode = (vc->obact && vc->obact->mode & OB_MODE_POSE);
struct {
uint data[4];
@ -1273,7 +1270,6 @@ finally:
}
hits = j;
}
#endif
return hits;
}
@ -1470,19 +1466,19 @@ static bool ed_object_select_pick(
if (base == startbase) break;
}
}
#ifdef USE_OBJECT_MODE_STRICT
if (is_obedit == false) {
if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
struct Main *bmain = CTX_data_main(C);
ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
}
if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
basact = NULL;
if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
if (is_obedit == false) {
if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
struct Main *bmain = CTX_data_main(C);
ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
}
if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
basact = NULL;
}
}
}
}
#endif
}
else {
unsigned int buffer[MAXPICKBUF];
@ -1507,19 +1503,19 @@ static bool ed_object_select_pick(
basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, has_bones, do_nearest);
}
#ifdef USE_OBJECT_MODE_STRICT
if (is_obedit == false) {
if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
struct Main *bmain = CTX_data_main(C);
ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
}
if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
basact = NULL;
if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
if (is_obedit == false) {
if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
struct Main *bmain = CTX_data_main(C);
ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
}
if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
basact = NULL;
}
}
}
}
#endif
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
@ -1609,19 +1605,19 @@ static bool ed_object_select_pick(
}
}
#ifdef USE_OBJECT_MODE_STRICT
/* Disallow switching modes,
* special exception for edit-mode - vertex-parent operator. */
if (is_obedit == false) {
if (oldbasact && basact) {
if ((oldbasact->object->mode != basact->object->mode) &&
(oldbasact->object->mode & basact->object->mode) == 0)
{
basact = NULL;
if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
/* Disallow switching modes,
* special exception for edit-mode - vertex-parent operator. */
if (is_obedit == false) {
if (oldbasact && basact) {
if ((oldbasact->object->mode != basact->object->mode) &&
(oldbasact->object->mode & basact->object->mode) == 0)
{
basact = NULL;
}
}
}
}
#endif
/* so, do we have something selected? */
if (basact) {

View File

@ -1219,7 +1219,8 @@ typedef struct ToolSettings {
float vgroup_weight;
float doublimit; /* remove doubles limit */
short automerge;
char automerge;
char object_flag;
/* Selection Mode for Mesh */
short selectmode;
@ -1771,6 +1772,11 @@ enum {
SCE_XFORM_AXIS_ALIGN = (1 << 0),
};
/* ToolSettings.object_flag */
enum {
SCE_OBJECT_MODE_LOCK = (1 << 0),
};
/* ToolSettings.snap_flag */
#define SCE_SNAP 1
#define SCE_SNAP_ROTATE 2

View File

@ -2529,6 +2529,12 @@ static void rna_def_tool_settings(BlenderRNA *brna)
RNA_def_property_enum_items(prop, uv_sculpt_relaxation_items);
RNA_def_property_ui_text(prop, "Relaxation Method", "Algorithm used for UV relaxation");
prop = RNA_def_property(srna, "lock_object_mode", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "object_flag", SCE_OBJECT_MODE_LOCK);
RNA_def_property_ui_text(prop, "Lock Object Mode", "");
RNA_def_property_ui_icon(prop, ICON_LOCKVIEW_OFF, 1);
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
/* Transform */
prop = RNA_def_property(srna, "proportional_edit", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "proportional");