Cleanup: remove duplicate doc-strings
Duplicating doc-strings in both header & implementation should be avoided as they often diverge & maintaining them is more work.
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@ -1199,9 +1199,6 @@ int GHOST_XrGetControllerModelData(GHOST_XrContextHandle xr_contexthandle,
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#ifdef WITH_VULKAN_BACKEND
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/**
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* Return vulkan handles for the given context.
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*/
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void GHOST_GetVulkanHandles(GHOST_ContextHandle contexthandle,
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void *r_instance,
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void *r_physical_device,
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@ -1212,9 +1209,6 @@ void GHOST_GetVulkanHandles(GHOST_ContextHandle contexthandle,
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context->getVulkanHandles(r_instance, r_physical_device, r_device, r_graphic_queue_familly);
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}
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/**
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* Return vulkan backbuffer resources handles for the given window.
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*/
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void GHOST_GetVulkanBackbuffer(GHOST_WindowHandle windowhandle,
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void *image,
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void *framebuffer,
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@ -1227,4 +1221,4 @@ void GHOST_GetVulkanBackbuffer(GHOST_WindowHandle windowhandle,
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window->getVulkanBackbuffer(image, framebuffer, command_buffer, render_pass, extent, fb_id);
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}
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#endif /* WITH_VULKAN */
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#endif /* WITH_VULKAN */
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@ -1227,9 +1227,6 @@ const UVVertex *UVBorderEdge::get_uv_vertex(int index) const
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return edge->vertices[actual_index];
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}
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/**
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* Get the uv vertex from the primitive that is not part of the edge.
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*/
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const UVVertex *UVBorderEdge::get_other_uv_vertex() const
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{
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return uv_primitive->get_other_uv_vertex(edge->vertices[0], edge->vertices[1]);
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