Fix T89554: UV snapping broken
Caused by {rBfba9cd019f21}. Above commit reordered toolsettings snapping flags but missed remapping these for the UV toolsettings in versioning code. Differential Revision: https://developer.blender.org/D11756
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Notes:
blender-bot
2023-02-14 02:41:05 +01:00
Referenced by issue #89554, UV snapping broken as of 3.0.0 (2d35eed34d
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@ -438,6 +438,7 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
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tool_settings->snap_flag |= SCE_SNAP_SEQ;
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short snap_mode = tool_settings->snap_mode;
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short snap_node_mode = tool_settings->snap_node_mode;
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short snap_uv_mode = tool_settings->snap_uv_mode;
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tool_settings->snap_mode &= ~((1 << 4) | (1 << 5) | (1 << 6));
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tool_settings->snap_node_mode &= ~((1 << 5) | (1 << 6));
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if (snap_mode & (1 << 4)) {
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@ -455,6 +456,9 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
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if (snap_node_mode & (1 << 6)) {
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tool_settings->snap_node_mode |= (1 << 1); /* SCE_SNAP_MODE_NODE_Y */
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}
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if (snap_uv_mode & (1 << 4)) {
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tool_settings->snap_uv_mode |= (1 << 6); /* SCE_SNAP_MODE_INCREMENT */
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}
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SequencerToolSettings *sequencer_tool_settings = SEQ_tool_settings_ensure(scene);
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sequencer_tool_settings->snap_mode = SEQ_SNAP_TO_STRIPS | SEQ_SNAP_TO_PLAYHEAD |
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