Fix T89554: UV snapping broken

Caused by {rBfba9cd019f21}.

Above commit reordered toolsettings snapping flags but missed remapping
these for the UV toolsettings in versioning code.

Differential Revision: https://developer.blender.org/D11756
This commit is contained in:
Philipp Oeser 2021-06-30 15:13:10 +02:00
parent be451354c9
commit 0e4245bc28
Notes: blender-bot 2023-02-14 02:41:05 +01:00
Referenced by issue #89554, UV snapping broken as of 3.0.0 (2d35eed34d)
1 changed files with 4 additions and 0 deletions

View File

@ -438,6 +438,7 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
tool_settings->snap_flag |= SCE_SNAP_SEQ;
short snap_mode = tool_settings->snap_mode;
short snap_node_mode = tool_settings->snap_node_mode;
short snap_uv_mode = tool_settings->snap_uv_mode;
tool_settings->snap_mode &= ~((1 << 4) | (1 << 5) | (1 << 6));
tool_settings->snap_node_mode &= ~((1 << 5) | (1 << 6));
if (snap_mode & (1 << 4)) {
@ -455,6 +456,9 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
if (snap_node_mode & (1 << 6)) {
tool_settings->snap_node_mode |= (1 << 1); /* SCE_SNAP_MODE_NODE_Y */
}
if (snap_uv_mode & (1 << 4)) {
tool_settings->snap_uv_mode |= (1 << 6); /* SCE_SNAP_MODE_INCREMENT */
}
SequencerToolSettings *sequencer_tool_settings = SEQ_tool_settings_ensure(scene);
sequencer_tool_settings->snap_mode = SEQ_SNAP_TO_STRIPS | SEQ_SNAP_TO_PLAYHEAD |