Modifiers: Refactor Mask modifier

The functionality of the mask modifier remains unchanged.

This patch updates the mask modifier so that it uses C++.
The manual memory management has been replaced with proper containers.
The large `applyModifier` function has been splitup into multiple smaller functions.
A large speedup is achieved by using simple arrays instead of hash tables in multiple places.

In my performance test file the playback speed increased from 1.1 to 5.1 fps on my laptop.

Reviewers: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D6779
This commit is contained in:
Jacques Lucke 2020-02-20 10:05:47 +01:00
parent 2a6df7dfe5
commit 0e48bb26af
3 changed files with 418 additions and 389 deletions

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@ -59,7 +59,7 @@ set(SRC
intern/MOD_laplaciandeform.c
intern/MOD_laplaciansmooth.c
intern/MOD_lattice.c
intern/MOD_mask.c
intern/MOD_mask.cc
intern/MOD_meshcache.c
intern/MOD_meshcache_mdd.c
intern/MOD_meshcache_pc2.c

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@ -1,388 +0,0 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_ghash.h"
#include "DNA_armature_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_customdata.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_deform.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "BLI_strict_flags.h"
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *UNUSED(md),
CustomData_MeshMasks *r_cddata_masks)
{
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
{
MaskModifierData *mmd = (MaskModifierData *)md;
walk(userData, ob, &mmd->ob_arm, IDWALK_CB_NOP);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
MaskModifierData *mmd = (MaskModifierData *)md;
if (mmd->ob_arm) {
bArmature *arm = (bArmature *)mmd->ob_arm->data;
/* Tag relationship in depsgraph, but also on the armature. */
/* TODO(sergey): Is it a proper relation here? */
DEG_add_object_relation(ctx->node, mmd->ob_arm, DEG_OB_COMP_TRANSFORM, "Mask Modifier");
arm->flag |= ARM_HAS_VIZ_DEPS;
DEG_add_modifier_to_transform_relation(ctx->node, "Mask Modifier");
}
}
static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
MaskModifierData *mmd = (MaskModifierData *)md;
Object *ob = ctx->object;
const bool found_test = (mmd->flag & MOD_MASK_INV) == 0;
Mesh *result = NULL;
GHash *vertHash = NULL, *edgeHash, *polyHash;
GHashIterator gh_iter;
MDeformVert *dvert, *dv;
int numPolys = 0, numLoops = 0, numEdges = 0, numVerts = 0;
int maxVerts, maxEdges, maxPolys;
int i;
const MVert *mvert_src;
const MEdge *medge_src;
const MPoly *mpoly_src;
const MLoop *mloop_src;
MPoly *mpoly_dst;
MLoop *mloop_dst;
MEdge *medge_dst;
MVert *mvert_dst;
int *loop_mapping;
dvert = CustomData_get_layer(&mesh->vdata, CD_MDEFORMVERT);
if (dvert == NULL) {
return found_test ? BKE_mesh_new_nomain_from_template(mesh, 0, 0, 0, 0, 0) : mesh;
}
/* Overview of Method:
* 1. Get the vertices that are in the vertexgroup of interest.
* 2. Filter out unwanted geometry (i.e. not in vertexgroup),
* by populating mappings with new vs old indices.
* 3. Make a new mesh containing only the mapping data.
*/
/* get original number of verts, edges, and faces */
maxVerts = mesh->totvert;
maxEdges = mesh->totedge;
maxPolys = mesh->totpoly;
/* check if we can just return the original mesh
* - must have verts and therefore verts assigned to vgroups to do anything useful
*/
if (!(ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP)) || (maxVerts == 0) ||
BLI_listbase_is_empty(&ob->defbase)) {
return mesh;
}
/* if mode is to use selected armature bones, aggregate the bone groups */
if (mmd->mode == MOD_MASK_MODE_ARM) { /* --- using selected bones --- */
Object *oba = mmd->ob_arm;
bPoseChannel *pchan;
bDeformGroup *def;
bool *bone_select_array;
int bone_select_tot = 0;
const uint defbase_tot = (uint)BLI_listbase_count(&ob->defbase);
/* check that there is armature object with bones to use, otherwise return original mesh */
if (ELEM(NULL, oba, oba->pose, ob->defbase.first)) {
return mesh;
}
/* Determine whether each vertex-group is associated with a selected bone or not:
* - Each cell is a boolean saying whether bone corresponding to the i'th group selected.
* - Groups that don't match a bone are treated as not existing
* (along with the corresponding un-grouped verts).
*/
bone_select_array = MEM_malloc_arrayN((size_t)defbase_tot, sizeof(char), "mask array");
for (i = 0, def = ob->defbase.first; def; def = def->next, i++) {
pchan = BKE_pose_channel_find_name(oba->pose, def->name);
if (pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
bone_select_array[i] = true;
bone_select_tot++;
}
else {
bone_select_array[i] = false;
}
}
/* verthash gives mapping from original vertex indices to the new indices
* (including selected matches only):
* key = oldindex, value = newindex
*/
vertHash = BLI_ghash_int_new_ex("mask vert gh", (uint)maxVerts);
/* add vertices which exist in vertexgroups into vertHash for filtering
* - dv = for each vertex, what vertexgroups does it belong to
* - dw = weight that vertex was assigned to a vertexgroup it belongs to
*/
for (i = 0, dv = dvert; i < maxVerts; i++, dv++) {
MDeformWeight *dw = dv->dw;
bool found = false;
int j;
/* check the groups that vertex is assigned to, and see if it was any use */
for (j = 0; j < dv->totweight; j++, dw++) {
if (dw->def_nr < defbase_tot) {
if (bone_select_array[dw->def_nr]) {
if (dw->weight > mmd->threshold) {
found = true;
break;
}
}
}
}
if (found_test != found) {
continue;
}
/* add to ghash for verts (numVerts acts as counter for mapping) */
BLI_ghash_insert(vertHash, POINTER_FROM_INT(i), POINTER_FROM_INT(numVerts));
numVerts++;
}
/* free temp hashes */
MEM_freeN(bone_select_array);
}
else { /* --- Using Nominated VertexGroup only --- */
int defgrp_index = defgroup_name_index(ob, mmd->vgroup);
/* if no vgroup (i.e. dverts) found, return the initial mesh */
if (defgrp_index == -1) {
return mesh;
}
/* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
vertHash = BLI_ghash_int_new_ex("mask vert2 bh", (uint)maxVerts);
/* add vertices which exist in vertexgroup into ghash for filtering */
for (i = 0, dv = dvert; i < maxVerts; i++, dv++) {
const bool found = defvert_find_weight(dv, defgrp_index) > mmd->threshold;
if (found_test != found) {
continue;
}
/* add to ghash for verts (numVerts acts as counter for mapping) */
BLI_ghash_insert(vertHash, POINTER_FROM_INT(i), POINTER_FROM_INT(numVerts));
numVerts++;
}
}
/* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
edgeHash = BLI_ghash_int_new_ex("mask ed2 gh", (uint)maxEdges);
polyHash = BLI_ghash_int_new_ex("mask fa2 gh", (uint)maxPolys);
mvert_src = mesh->mvert;
medge_src = mesh->medge;
mpoly_src = mesh->mpoly;
mloop_src = mesh->mloop;
/* overalloc, assume all polys are seen */
loop_mapping = MEM_malloc_arrayN((size_t)maxPolys, sizeof(int), "mask loopmap");
/* loop over edges and faces, and do the same thing to
* ensure that they only reference existing verts
*/
for (i = 0; i < maxEdges; i++) {
const MEdge *me = &medge_src[i];
/* only add if both verts will be in new mesh */
if (BLI_ghash_haskey(vertHash, POINTER_FROM_INT(me->v1)) &&
BLI_ghash_haskey(vertHash, POINTER_FROM_INT(me->v2))) {
BLI_ghash_insert(edgeHash, POINTER_FROM_INT(i), POINTER_FROM_INT(numEdges));
numEdges++;
}
}
for (i = 0; i < maxPolys; i++) {
const MPoly *mp_src = &mpoly_src[i];
const MLoop *ml_src = &mloop_src[mp_src->loopstart];
bool ok = true;
int j;
for (j = 0; j < mp_src->totloop; j++, ml_src++) {
if (!BLI_ghash_haskey(vertHash, POINTER_FROM_INT(ml_src->v))) {
ok = false;
break;
}
}
/* all verts must be available */
if (ok) {
BLI_ghash_insert(polyHash, POINTER_FROM_INT(i), POINTER_FROM_INT(numPolys));
loop_mapping[numPolys] = numLoops;
numPolys++;
numLoops += mp_src->totloop;
}
}
/* now we know the number of verts, edges and faces,
* we can create the new (reduced) mesh
*/
result = BKE_mesh_new_nomain_from_template(mesh, numVerts, numEdges, 0, numLoops, numPolys);
mpoly_dst = result->mpoly;
mloop_dst = result->mloop;
medge_dst = result->medge;
mvert_dst = result->mvert;
/* using ghash-iterators, map data into new mesh */
/* vertices */
GHASH_ITER (gh_iter, vertHash) {
const MVert *v_src;
MVert *v_dst;
const int i_src = POINTER_AS_INT(BLI_ghashIterator_getKey(&gh_iter));
const int i_dst = POINTER_AS_INT(BLI_ghashIterator_getValue(&gh_iter));
v_src = &mvert_src[i_src];
v_dst = &mvert_dst[i_dst];
*v_dst = *v_src;
CustomData_copy_data(&mesh->vdata, &result->vdata, i_src, i_dst, 1);
}
/* edges */
GHASH_ITER (gh_iter, edgeHash) {
const MEdge *e_src;
MEdge *e_dst;
const int i_src = POINTER_AS_INT(BLI_ghashIterator_getKey(&gh_iter));
const int i_dst = POINTER_AS_INT(BLI_ghashIterator_getValue(&gh_iter));
e_src = &medge_src[i_src];
e_dst = &medge_dst[i_dst];
CustomData_copy_data(&mesh->edata, &result->edata, i_src, i_dst, 1);
*e_dst = *e_src;
e_dst->v1 = POINTER_AS_UINT(BLI_ghash_lookup(vertHash, POINTER_FROM_UINT(e_src->v1)));
e_dst->v2 = POINTER_AS_UINT(BLI_ghash_lookup(vertHash, POINTER_FROM_UINT(e_src->v2)));
}
/* faces */
GHASH_ITER (gh_iter, polyHash) {
const int i_src = POINTER_AS_INT(BLI_ghashIterator_getKey(&gh_iter));
const int i_dst = POINTER_AS_INT(BLI_ghashIterator_getValue(&gh_iter));
const MPoly *mp_src = &mpoly_src[i_src];
MPoly *mp_dst = &mpoly_dst[i_dst];
const int i_ml_src = mp_src->loopstart;
const int i_ml_dst = loop_mapping[i_dst];
const MLoop *ml_src = &mloop_src[i_ml_src];
MLoop *ml_dst = &mloop_dst[i_ml_dst];
CustomData_copy_data(&mesh->pdata, &result->pdata, i_src, i_dst, 1);
CustomData_copy_data(&mesh->ldata, &result->ldata, i_ml_src, i_ml_dst, mp_src->totloop);
*mp_dst = *mp_src;
mp_dst->loopstart = i_ml_dst;
for (i = 0; i < mp_src->totloop; i++) {
ml_dst[i].v = POINTER_AS_UINT(BLI_ghash_lookup(vertHash, POINTER_FROM_UINT(ml_src[i].v)));
ml_dst[i].e = POINTER_AS_UINT(BLI_ghash_lookup(edgeHash, POINTER_FROM_UINT(ml_src[i].e)));
}
}
MEM_freeN(loop_mapping);
/* why is this needed? - campbell */
/* recalculate normals */
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
/* free hashes */
BLI_ghash_free(vertHash, NULL, NULL);
BLI_ghash_free(edgeHash, NULL, NULL);
BLI_ghash_free(polyHash, NULL, NULL);
/* return the new mesh */
return result;
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
MaskModifierData *mmd = (MaskModifierData *)md;
/* The object type check is only needed here in case we have a placeholder
* object assigned (because the library containing the armature is missing).
*
* In other cases it should be impossible to have a type mismatch.
*/
return mmd->ob_arm && mmd->ob_arm->type != OB_ARMATURE;
}
ModifierTypeInfo modifierType_Mask = {
/* name */ "Mask",
/* structName */ "MaskModifierData",
/* structSize */ sizeof(MaskModifierData),
/* type */ eModifierTypeType_Nonconstructive,
/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_SupportsEditmode,
/* copyData */ modifier_copyData_generic,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* initData */ NULL,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
};

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@ -0,0 +1,417 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_ghash.h"
#include "DNA_armature_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_customdata.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_deform.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "BLI_array_cxx.h"
#include "BLI_vector.h"
#include "BLI_listbase_wrapper.h"
using BLI::Array;
using BLI::ArrayRef;
using BLI::IndexRange;
using BLI::IntrusiveListBaseWrapper;
using BLI::MutableArrayRef;
using BLI::Vector;
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *UNUSED(md),
CustomData_MeshMasks *r_cddata_masks)
{
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
{
MaskModifierData *mmd = (MaskModifierData *)md;
walk(userData, ob, &mmd->ob_arm, IDWALK_CB_NOP);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
MaskModifierData *mmd = (MaskModifierData *)md;
if (mmd->ob_arm) {
bArmature *arm = (bArmature *)mmd->ob_arm->data;
/* Tag relationship in depsgraph, but also on the armature. */
/* TODO(sergey): Is it a proper relation here? */
DEG_add_object_relation(ctx->node, mmd->ob_arm, DEG_OB_COMP_TRANSFORM, "Mask Modifier");
arm->flag |= ARM_HAS_VIZ_DEPS;
DEG_add_modifier_to_transform_relation(ctx->node, "Mask Modifier");
}
}
/* A vertex will be in the mask if a selected bone influences it more than a certain threshold. */
static void compute_vertex_mask__armature_mode(MDeformVert *dvert,
Object *ob,
Object *armature_ob,
float threshold,
MutableArrayRef<bool> r_vertex_mask)
{
/* Element i is true if there is a selected bone that uses vertex group i. */
Vector<bool> selected_bone_uses_group;
for (bDeformGroup *def : IntrusiveListBaseWrapper<bDeformGroup>(ob->defbase)) {
bPoseChannel *pchan = BKE_pose_channel_find_name(armature_ob->pose, def->name);
bool bone_for_group_exists = pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED);
selected_bone_uses_group.append(bone_for_group_exists);
}
ArrayRef<bool> use_vertex_group = selected_bone_uses_group;
for (int i : r_vertex_mask.index_range()) {
ArrayRef<MDeformWeight> weights(dvert[i].dw, dvert[i].totweight);
r_vertex_mask[i] = false;
/* check the groups that vertex is assigned to, and see if it was any use */
for (const MDeformWeight &dw : weights) {
if (use_vertex_group.get(dw.def_nr, false)) {
if (dw.weight > threshold) {
r_vertex_mask[i] = true;
break;
}
}
}
}
}
/* A vertex will be in the mask if the vertex group influences it more than a certain threshold. */
static void compute_vertex_mask__vertex_group_mode(MDeformVert *dvert,
int defgrp_index,
float threshold,
MutableArrayRef<bool> r_vertex_mask)
{
for (int i : r_vertex_mask.index_range()) {
const bool found = defvert_find_weight(&dvert[i], defgrp_index) > threshold;
r_vertex_mask[i] = found;
}
}
static void invert_boolean_array(MutableArrayRef<bool> array)
{
for (bool &value : array) {
value = !value;
}
}
static void compute_masked_vertices(ArrayRef<bool> vertex_mask,
MutableArrayRef<int> r_vertex_map,
uint *r_num_masked_vertices)
{
BLI_assert(vertex_mask.size() == r_vertex_map.size());
uint num_masked_vertices = 0;
for (uint i_src : r_vertex_map.index_range()) {
if (vertex_mask[i_src]) {
r_vertex_map[i_src] = num_masked_vertices;
num_masked_vertices++;
}
else {
r_vertex_map[i_src] = -1;
}
}
*r_num_masked_vertices = num_masked_vertices;
}
static void computed_masked_edges(const Mesh *mesh,
ArrayRef<bool> vertex_mask,
MutableArrayRef<int> r_edge_map,
uint *r_num_masked_edges)
{
BLI_assert(mesh->totedge == r_edge_map.size());
uint num_masked_edges = 0;
for (int i : IndexRange(mesh->totedge)) {
const MEdge &edge = mesh->medge[i];
/* only add if both verts will be in new mesh */
if (vertex_mask[edge.v1] && vertex_mask[edge.v2]) {
r_edge_map[i] = num_masked_edges;
num_masked_edges++;
}
else {
r_edge_map[i] = -1;
}
}
*r_num_masked_edges = num_masked_edges;
}
static void computed_masked_polygons(const Mesh *mesh,
ArrayRef<bool> vertex_mask,
Vector<int> &r_masked_poly_indices,
Vector<int> &r_loop_starts,
uint *r_num_masked_polys,
uint *r_num_masked_loops)
{
BLI_assert(mesh->totvert == vertex_mask.size());
r_masked_poly_indices.reserve(mesh->totpoly);
r_loop_starts.reserve(mesh->totloop);
uint num_masked_loops = 0;
for (int i : IndexRange(mesh->totpoly)) {
const MPoly &poly_src = mesh->mpoly[i];
bool all_verts_in_mask = true;
ArrayRef<MLoop> loops_src(&mesh->mloop[poly_src.loopstart], poly_src.totloop);
for (const MLoop &loop : loops_src) {
if (!vertex_mask[loop.v]) {
all_verts_in_mask = false;
break;
}
}
if (all_verts_in_mask) {
r_masked_poly_indices.append_unchecked(i);
r_loop_starts.append_unchecked(num_masked_loops);
num_masked_loops += poly_src.totloop;
}
}
*r_num_masked_polys = r_masked_poly_indices.size();
*r_num_masked_loops = num_masked_loops;
}
static void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
ArrayRef<int> vertex_map)
{
BLI_assert(src_mesh.totvert == vertex_map.size());
for (const int i_src : vertex_map.index_range()) {
const int i_dst = vertex_map[i_src];
if (i_dst == -1) {
continue;
}
const MVert &v_src = src_mesh.mvert[i_src];
MVert &v_dst = dst_mesh.mvert[i_dst];
v_dst = v_src;
CustomData_copy_data(&src_mesh.vdata, &dst_mesh.vdata, i_src, i_dst, 1);
}
}
static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
ArrayRef<int> vertex_map,
ArrayRef<int> edge_map)
{
BLI_assert(src_mesh.totvert == vertex_map.size());
BLI_assert(src_mesh.totedge == edge_map.size());
for (const int i_src : IndexRange(src_mesh.totedge)) {
const int i_dst = edge_map[i_src];
if (i_dst == -1) {
continue;
}
const MEdge &e_src = src_mesh.medge[i_src];
MEdge &e_dst = dst_mesh.medge[i_dst];
CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1);
e_dst = e_src;
e_dst.v1 = vertex_map[e_src.v1];
e_dst.v2 = vertex_map[e_src.v2];
}
}
static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
ArrayRef<int> vertex_map,
ArrayRef<int> edge_map,
ArrayRef<int> masked_poly_indices,
ArrayRef<int> new_loop_starts)
{
for (const int i_dst : masked_poly_indices.index_range()) {
const int i_src = masked_poly_indices[i_dst];
const MPoly &mp_src = src_mesh.mpoly[i_src];
MPoly &mp_dst = dst_mesh.mpoly[i_dst];
const int i_ml_src = mp_src.loopstart;
const int i_ml_dst = new_loop_starts[i_dst];
CustomData_copy_data(&src_mesh.pdata, &dst_mesh.pdata, i_src, i_dst, 1);
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src, i_ml_dst, mp_src.totloop);
const MLoop *ml_src = src_mesh.mloop + i_ml_src;
MLoop *ml_dst = dst_mesh.mloop + i_ml_dst;
mp_dst = mp_src;
mp_dst.loopstart = i_ml_dst;
for (int i : IndexRange(mp_src.totloop)) {
ml_dst[i].v = vertex_map[ml_src[i].v];
ml_dst[i].e = edge_map[ml_src[i].e];
}
}
}
/* Components of the algorithm:
* 1. Figure out which vertices should be present in the output mesh.
* 2. Find edges and polygons only using those vertices.
* 3. Create a new mesh that only uses the found vertices, edges and polygons.
*/
static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
MaskModifierData *mmd = (MaskModifierData *)md;
Object *ob = ctx->object;
const bool invert_mask = mmd->flag & MOD_MASK_INV;
/* Return empty or input mesh when there are no vertex groups. */
MDeformVert *dvert = (MDeformVert *)CustomData_get_layer(&mesh->vdata, CD_MDEFORMVERT);
if (dvert == NULL) {
return invert_mask ? mesh : BKE_mesh_new_nomain_from_template(mesh, 0, 0, 0, 0, 0);
}
/* Quick test to see if we can return early. */
if (!(ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP)) || (mesh->totvert == 0) ||
BLI_listbase_is_empty(&ob->defbase)) {
return mesh;
}
Array<bool> vertex_mask;
if (mmd->mode == MOD_MASK_MODE_ARM) {
Object *armature_ob = mmd->ob_arm;
/* Return input mesh if there is no armature with bones. */
if (ELEM(NULL, armature_ob, armature_ob->pose, ob->defbase.first)) {
return mesh;
}
vertex_mask = Array<bool>(mesh->totvert);
compute_vertex_mask__armature_mode(dvert, ob, armature_ob, mmd->threshold, vertex_mask);
}
else {
int defgrp_index = defgroup_name_index(ob, mmd->vgroup);
/* Return input mesh if the vertex group does not exist. */
if (defgrp_index == -1) {
return mesh;
}
vertex_mask = Array<bool>(mesh->totvert);
compute_vertex_mask__vertex_group_mode(dvert, defgrp_index, mmd->threshold, vertex_mask);
}
if (invert_mask) {
invert_boolean_array(vertex_mask);
}
Array<int> vertex_map(mesh->totvert);
uint num_masked_vertices;
compute_masked_vertices(vertex_mask, vertex_map, &num_masked_vertices);
Array<int> edge_map(mesh->totedge);
uint num_masked_edges;
computed_masked_edges(mesh, vertex_mask, edge_map, &num_masked_edges);
Vector<int> masked_poly_indices;
Vector<int> new_loop_starts;
uint num_masked_polys;
uint num_masked_loops;
computed_masked_polygons(mesh,
vertex_mask,
masked_poly_indices,
new_loop_starts,
&num_masked_polys,
&num_masked_loops);
Mesh *result = BKE_mesh_new_nomain_from_template(
mesh, num_masked_vertices, num_masked_edges, 0, num_masked_loops, num_masked_polys);
copy_masked_vertices_to_new_mesh(*mesh, *result, vertex_map);
copy_masked_edges_to_new_mesh(*mesh, *result, vertex_map, edge_map);
copy_masked_polys_to_new_mesh(
*mesh, *result, vertex_map, edge_map, masked_poly_indices, new_loop_starts);
/* Tag to recalculate normals later. */
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
return result;
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
MaskModifierData *mmd = (MaskModifierData *)md;
/* The object type check is only needed here in case we have a placeholder
* object assigned (because the library containing the armature is missing).
*
* In other cases it should be impossible to have a type mismatch.
*/
return mmd->ob_arm && mmd->ob_arm->type != OB_ARMATURE;
}
ModifierTypeInfo modifierType_Mask = {
/* name */ "Mask",
/* structName */ "MaskModifierData",
/* structSize */ sizeof(MaskModifierData),
/* type */ eModifierTypeType_Nonconstructive,
/* flags */
(ModifierTypeFlag)(eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_SupportsEditmode),
/* copyData */ modifier_copyData_generic,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* initData */ NULL,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
};