Fix T65449: Rip wire edges show error even when it works

Thanks to @zeddb for finding the root cause.
This commit is contained in:
Campbell Barton 2020-11-04 14:35:54 +11:00
parent 101c3d4ce4
commit 0eb1cceea1
Notes: blender-bot 2023-02-14 02:41:05 +01:00
Referenced by issue #65449, Blender 2.8 - rip vertices shows error message when more than one vertex is selected, function still work
1 changed files with 2 additions and 1 deletions

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@ -880,6 +880,7 @@ static int edbm_rip_invoke__edge(bContext *C, const wmEvent *event, Object *obed
BMLoop *l;
BMEdge *e_best;
BMVert *v;
const int totvert_orig = bm->totvert;
const int totedge_orig = bm->totedge;
float projectMat[4][4], fmval[3] = {event->mval[0], event->mval[1]};
@ -988,7 +989,7 @@ static int edbm_rip_invoke__edge(bContext *C, const wmEvent *event, Object *obed
MEM_freeN(fill_uloop_pairs);
}
if (totedge_orig == bm->totedge) {
if ((totvert_orig == bm->totvert) && (totedge_orig == bm->totedge)) {
return OPERATOR_CANCELLED;
}