Cleanup: remove bad casts
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c12d976020
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0f2efce6c5
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@ -102,7 +102,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon
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it = std::find(finished_joints.begin(), finished_joints.end(), node);
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if (it != finished_joints.end()) return chain_length;
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EditBone *bone = ED_armature_ebone_add(arm, (char *)bc_get_joint_name(node));
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EditBone *bone = ED_armature_ebone_add(arm, bc_get_joint_name(node));
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totbone++;
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/*
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@ -634,8 +634,8 @@ Object *ArmatureImporter::create_armature_bones(SkinInfo& skin)
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}
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void ArmatureImporter::set_pose(Object *ob_arm, COLLADAFW::Node *root_node, const char *parentname, float parent_mat[4][4])
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{
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char *bone_name = (char *) bc_get_joint_name(root_node);
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{
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const char *bone_name = bc_get_joint_name(root_node);
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float mat[4][4];
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float obmat[4][4];
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@ -205,7 +205,7 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente
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/* adjust bone roll to align Z axis with vector
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* vec is in local space and is normalized
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*/
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float ED_armature_ebone_roll_to_vector(EditBone *bone, const float align_axis[3], const bool axis_only)
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float ED_armature_ebone_roll_to_vector(const EditBone *bone, const float align_axis[3], const bool axis_only)
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{
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float mat[3][3], nor[3];
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float vec[3], align_axis_proj[3], roll = 0.0f;
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@ -140,7 +140,7 @@ bool ED_armature_edit_select_pick(
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struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
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int join_armature_exec(struct bContext *C, struct wmOperator *op);
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struct Bone *ED_armature_bone_find_index(struct Object *ob, int index);
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float ED_armature_ebone_roll_to_vector(EditBone *bone, const float new_up_axis[3], const bool axis_only);
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float ED_armature_ebone_roll_to_vector(const EditBone *bone, const float new_up_axis[3], const bool axis_only);
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EditBone *ED_armature_ebone_find_name(const struct ListBase *edbo, const char *name);
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EditBone *ED_armature_ebone_get_mirrored(const struct ListBase *edbo, EditBone *ebo);
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void ED_armature_edit_sync_selection(struct ListBase *edbo);
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@ -530,7 +530,7 @@ float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vert
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int ED_mesh_mirror_topo_table(struct Object *ob, struct DerivedMesh *dm, char mode) RET_ZERO
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int ED_mesh_mirror_spatial_table(struct Object *ob, struct BMEditMesh *em, struct DerivedMesh *dm, const float co[3], char mode) RET_ZERO
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float ED_armature_ebone_roll_to_vector(EditBone *bone, const float new_up_axis[3], const bool axis_only) RET_ZERO
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float ED_armature_ebone_roll_to_vector(const EditBone *bone, const float new_up_axis[3], const bool axis_only) RET_ZERO
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void ED_space_image_get_size(struct SpaceImage *sima, int *width, int *height) RET_NONE
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bool ED_space_image_check_show_maskedit(struct Scene *scene, struct SpaceImage *sima) RET_ZERO
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