Viewport: Ported info drawing to from legacy code.
This commit is contained in:
parent
1f139beee3
commit
0f7dee19ed
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@ -35,6 +35,7 @@
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#include "BKE_camera.h"
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#include "BKE_context.h"
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#include "BKE_key.h"
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#include "BKE_scene.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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@ -42,19 +43,28 @@
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#include "BLF_api.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BLI_threads.h"
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#include "BLT_translation.h"
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#include "DNA_armature_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "ED_keyframing.h"
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#include "ED_armature.h"
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#include "ED_screen.h"
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#include "ED_transform.h"
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#include "ED_gpencil.h"
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#include "GPU_matrix.h"
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#include "GPU_immediate.h"
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@ -1851,6 +1861,204 @@ static void view3d_draw_grease_pencil(const bContext *UNUSED(C))
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/* TODO viewport */
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}
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/**
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* Viewport Name
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*/
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static const char *view3d_get_name(View3D *v3d, RegionView3D *rv3d)
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{
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const char *name = NULL;
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switch (rv3d->view) {
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case RV3D_VIEW_FRONT:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Front Ortho");
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else name = IFACE_("Front Persp");
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break;
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case RV3D_VIEW_BACK:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Back Ortho");
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else name = IFACE_("Back Persp");
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break;
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case RV3D_VIEW_TOP:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Top Ortho");
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else name = IFACE_("Top Persp");
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break;
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case RV3D_VIEW_BOTTOM:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Bottom Ortho");
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else name = IFACE_("Bottom Persp");
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break;
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case RV3D_VIEW_RIGHT:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Right Ortho");
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else name = IFACE_("Right Persp");
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break;
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case RV3D_VIEW_LEFT:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Left Ortho");
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else name = IFACE_("Left Persp");
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break;
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default:
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if (rv3d->persp == RV3D_CAMOB) {
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if ((v3d->camera) && (v3d->camera->type == OB_CAMERA)) {
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Camera *cam;
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cam = v3d->camera->data;
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if (cam->type == CAM_PERSP) {
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name = IFACE_("Camera Persp");
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}
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else if (cam->type == CAM_ORTHO) {
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name = IFACE_("Camera Ortho");
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}
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else {
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BLI_assert(cam->type == CAM_PANO);
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name = IFACE_("Camera Pano");
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}
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}
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else {
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name = IFACE_("Object as Camera");
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}
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}
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else {
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name = (rv3d->persp == RV3D_ORTHO) ? IFACE_("User Ortho") : IFACE_("User Persp");
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}
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}
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return name;
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}
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static void draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect)
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{
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RegionView3D *rv3d = ar->regiondata;
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const char *name = view3d_get_name(v3d, rv3d);
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/* increase size for unicode languages (Chinese in utf-8...) */
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#ifdef WITH_INTERNATIONAL
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char tmpstr[96];
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#else
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char tmpstr[32];
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#endif
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if (v3d->localvd) {
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BLI_snprintf(tmpstr, sizeof(tmpstr), IFACE_("%s (Local)"), name);
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name = tmpstr;
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}
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UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
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#ifdef WITH_INTERNATIONAL
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BLF_draw_default(U.widget_unit + rect->xmin, rect->ymax - U.widget_unit, 0.0f, name, sizeof(tmpstr));
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#else
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BLF_draw_default_ascii(U.widget_unit + rect->xmin, rect->ymax - U.widget_unit, 0.0f, name, sizeof(tmpstr));
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#endif
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}
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/**
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* draw info beside axes in bottom left-corner:
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* framenum, object name, bone name (if available), marker name (if available)
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*/
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static void draw_selected_name(Scene *scene, Object *ob, rcti *rect)
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{
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const int cfra = CFRA;
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const char *msg_pin = " (Pinned)";
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const char *msg_sep = " : ";
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const int font_id = BLF_default();
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char info[300];
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char *s = info;
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short offset = 1.5f * UI_UNIT_X + rect->xmin;
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s += sprintf(s, "(%d)", cfra);
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/*
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* info can contain:
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* - a frame (7 + 2)
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* - 3 object names (MAX_NAME)
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* - 2 BREAD_CRUMB_SEPARATORs (6)
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* - a SHAPE_KEY_PINNED marker and a trailing '\0' (9+1) - translated, so give some room!
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* - a marker name (MAX_NAME + 3)
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*/
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/* get name of marker on current frame (if available) */
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const char *markern = BKE_scene_find_marker_name(scene, cfra);
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/* check if there is an object */
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if (ob) {
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*s++ = ' ';
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s += BLI_strcpy_rlen(s, ob->id.name + 2);
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/* name(s) to display depends on type of object */
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if (ob->type == OB_ARMATURE) {
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bArmature *arm = ob->data;
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/* show name of active bone too (if possible) */
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if (arm->edbo) {
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if (arm->act_edbone) {
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s += BLI_strcpy_rlen(s, msg_sep);
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s += BLI_strcpy_rlen(s, arm->act_edbone->name);
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}
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}
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else if (ob->mode & OB_MODE_POSE) {
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if (arm->act_bone) {
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if (arm->act_bone->layer & arm->layer) {
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s += BLI_strcpy_rlen(s, msg_sep);
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s += BLI_strcpy_rlen(s, arm->act_bone->name);
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}
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}
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}
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}
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else if (ELEM(ob->type, OB_MESH, OB_LATTICE, OB_CURVE)) {
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/* try to display active bone and active shapekey too (if they exist) */
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if (ob->type == OB_MESH && ob->mode & OB_MODE_WEIGHT_PAINT) {
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Object *armobj = BKE_object_pose_armature_get(ob);
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if (armobj && armobj->mode & OB_MODE_POSE) {
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bArmature *arm = armobj->data;
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if (arm->act_bone) {
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if (arm->act_bone->layer & arm->layer) {
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s += BLI_strcpy_rlen(s, msg_sep);
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s += BLI_strcpy_rlen(s, arm->act_bone->name);
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}
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}
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}
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}
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Key *key = BKE_key_from_object(ob);
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if (key) {
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KeyBlock *kb = BLI_findlink(&key->block, ob->shapenr - 1);
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if (kb) {
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s += BLI_strcpy_rlen(s, msg_sep);
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s += BLI_strcpy_rlen(s, kb->name);
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if (ob->shapeflag & OB_SHAPE_LOCK) {
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s += BLI_strcpy_rlen(s, IFACE_(msg_pin));
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}
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}
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}
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}
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/* color depends on whether there is a keyframe */
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if (id_frame_has_keyframe((ID *)ob, /* BKE_scene_frame_get(scene) */ (float)cfra, ANIMFILTER_KEYS_LOCAL))
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UI_FontThemeColor(font_id, TH_TIME_KEYFRAME);
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else if (ED_gpencil_has_keyframe_v3d(scene, ob, cfra))
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UI_FontThemeColor(font_id, TH_TIME_GP_KEYFRAME);
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else
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UI_FontThemeColor(font_id, TH_TEXT_HI);
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}
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else {
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/* no object */
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if (ED_gpencil_has_keyframe_v3d(scene, NULL, cfra))
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UI_FontThemeColor(font_id, TH_TIME_GP_KEYFRAME);
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else
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UI_FontThemeColor(font_id, TH_TEXT_HI);
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}
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if (markern) {
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s += sprintf(s, " <%s>", markern);
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}
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if (U.uiflag & USER_SHOW_ROTVIEWICON)
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offset = U.widget_unit + (U.rvisize * 2) + rect->xmin;
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BLF_draw_default(offset, 0.5f * U.widget_unit, 0.0f, info, sizeof(info));
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}
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/* ******************** view loop ***************** */
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/**
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@ -2042,8 +2250,13 @@ static void view3d_draw_manipulator(const bContext *C)
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/**
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* Information drawn on top of the solid plates and composed data
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*/
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static void view3d_draw_region_info(const bContext *C, ARegion *ar)
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void view3d_draw_region_info(const bContext *C, ARegion *ar)
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{
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RegionView3D *rv3d = ar->regiondata;
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View3D *v3d = CTX_wm_view3d(C);
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Scene *scene = CTX_data_scene(C);
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wmWindowManager *wm = CTX_wm_manager(C);
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/* correct projection matrix */
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ED_region_pixelspace(ar);
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@ -2054,20 +2267,36 @@ static void view3d_draw_region_info(const bContext *C, ARegion *ar)
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view3d_draw_border(C, ar);
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view3d_draw_grease_pencil(C);
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Scene *scene = CTX_data_scene(C);
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View3D *v3d = CTX_wm_view3d(C);
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RegionView3D *rv3d = ar->regiondata;
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/* 3D cursor */
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if (is_cursor_visible(scene)) {
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drawcursor(scene, ar, v3d);
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}
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if (U.uiflag & USER_SHOW_ROTVIEWICON) {
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draw_view_axis(rv3d, &rect);
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}
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/* TODO viewport */
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if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_no_scrub(wm)) {
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ED_scene_draw_fps(scene, &rect);
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}
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else if (U.uiflag & USER_SHOW_VIEWPORTNAME) {
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draw_viewport_name(ar, v3d, &rect);
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}
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if (U.uiflag & USER_DRAWVIEWINFO) {
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SceneLayer *sl = CTX_data_scene_layer(C);
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Object *ob = OBACT_NEW;
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draw_selected_name(scene, ob, &rect);
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}
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#if 0 /* TODO */
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if (grid_unit) { /* draw below the viewport name */
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char numstr[32] = "";
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UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
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if (v3d->grid != 1.0f) {
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BLI_snprintf(numstr, sizeof(numstr), "%s x %.4g", grid_unit, v3d->grid);
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}
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BLF_draw_default_ascii(rect.xmin + U.widget_unit,
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rect.ymax - (USER_SHOW_VIEWPORTNAME ? 2 * U.widget_unit : U.widget_unit), 0.0f,
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numstr[0] ? numstr : grid_unit, sizeof(numstr));
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}
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#endif
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}
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/**
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@ -2118,10 +2347,6 @@ static void view3d_draw_view_new(const bContext *C, ARegion *ar, DrawData *UNUSE
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/* Only 100% compliant on new spec goes bellow */
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view3d_render_pass(C, ar);
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view3d_draw_grid(C, ar);
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view3d_draw_manipulator(C);
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view3d_draw_region_info(C, ar);
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}
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@ -2177,6 +2402,16 @@ void VP_legacy_draw_view_axis(RegionView3D *rv3d, rcti *rect)
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draw_view_axis(rv3d, rect);
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}
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void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect)
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{
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draw_viewport_name(ar, v3d, rect);
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}
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void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect)
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{
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draw_selected_name(scene, ob, rect);
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}
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void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit)
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{
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drawgrid(unit, ar, v3d, grid_unit);
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@ -218,199 +218,6 @@ static void draw_view_icon(RegionView3D *rv3d, rcti *rect)
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glDisable(GL_BLEND);
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}
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static const char *view3d_get_name(View3D *v3d, RegionView3D *rv3d)
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{
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const char *name = NULL;
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switch (rv3d->view) {
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case RV3D_VIEW_FRONT:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Front Ortho");
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else name = IFACE_("Front Persp");
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break;
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case RV3D_VIEW_BACK:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Back Ortho");
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else name = IFACE_("Back Persp");
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break;
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case RV3D_VIEW_TOP:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Top Ortho");
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else name = IFACE_("Top Persp");
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break;
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case RV3D_VIEW_BOTTOM:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Bottom Ortho");
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else name = IFACE_("Bottom Persp");
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break;
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case RV3D_VIEW_RIGHT:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Right Ortho");
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else name = IFACE_("Right Persp");
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break;
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case RV3D_VIEW_LEFT:
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if (rv3d->persp == RV3D_ORTHO) name = IFACE_("Left Ortho");
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else name = IFACE_("Left Persp");
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break;
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default:
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if (rv3d->persp == RV3D_CAMOB) {
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if ((v3d->camera) && (v3d->camera->type == OB_CAMERA)) {
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Camera *cam;
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cam = v3d->camera->data;
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if (cam->type == CAM_PERSP) {
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name = IFACE_("Camera Persp");
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}
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else if (cam->type == CAM_ORTHO) {
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name = IFACE_("Camera Ortho");
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}
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else {
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BLI_assert(cam->type == CAM_PANO);
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name = IFACE_("Camera Pano");
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}
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}
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else {
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name = IFACE_("Object as Camera");
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}
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}
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else {
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name = (rv3d->persp == RV3D_ORTHO) ? IFACE_("User Ortho") : IFACE_("User Persp");
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}
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}
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return name;
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}
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static void draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect)
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{
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RegionView3D *rv3d = ar->regiondata;
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const char *name = view3d_get_name(v3d, rv3d);
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/* increase size for unicode languages (Chinese in utf-8...) */
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#ifdef WITH_INTERNATIONAL
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char tmpstr[96];
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#else
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char tmpstr[32];
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#endif
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if (v3d->localvd) {
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BLI_snprintf(tmpstr, sizeof(tmpstr), IFACE_("%s (Local)"), name);
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name = tmpstr;
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}
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UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
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#ifdef WITH_INTERNATIONAL
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BLF_draw_default(U.widget_unit + rect->xmin, rect->ymax - U.widget_unit, 0.0f, name, sizeof(tmpstr));
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#else
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BLF_draw_default_ascii(U.widget_unit + rect->xmin, rect->ymax - U.widget_unit, 0.0f, name, sizeof(tmpstr));
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#endif
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}
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/* draw info beside axes in bottom left-corner:
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* framenum, object name, bone name (if available), marker name (if available)
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*/
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static void draw_selected_name(Scene *scene, Object *ob, rcti *rect)
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{
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const int cfra = CFRA;
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const char *msg_pin = " (Pinned)";
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const char *msg_sep = " : ";
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const int font_id = BLF_default();
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char info[300];
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char *s = info;
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short offset = 1.5f * UI_UNIT_X + rect->xmin;
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s += sprintf(s, "(%d)", cfra);
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/*
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* info can contain:
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* - a frame (7 + 2)
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* - 3 object names (MAX_NAME)
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* - 2 BREAD_CRUMB_SEPARATORs (6)
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* - a SHAPE_KEY_PINNED marker and a trailing '\0' (9+1) - translated, so give some room!
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* - a marker name (MAX_NAME + 3)
|
||||
*/
|
||||
|
||||
/* get name of marker on current frame (if available) */
|
||||
const char *markern = BKE_scene_find_marker_name(scene, cfra);
|
||||
|
||||
/* check if there is an object */
|
||||
if (ob) {
|
||||
*s++ = ' ';
|
||||
s += BLI_strcpy_rlen(s, ob->id.name + 2);
|
||||
|
||||
/* name(s) to display depends on type of object */
|
||||
if (ob->type == OB_ARMATURE) {
|
||||
bArmature *arm = ob->data;
|
||||
|
||||
/* show name of active bone too (if possible) */
|
||||
if (arm->edbo) {
|
||||
if (arm->act_edbone) {
|
||||
s += BLI_strcpy_rlen(s, msg_sep);
|
||||
s += BLI_strcpy_rlen(s, arm->act_edbone->name);
|
||||
}
|
||||
}
|
||||
else if (ob->mode & OB_MODE_POSE) {
|
||||
if (arm->act_bone) {
|
||||
|
||||
if (arm->act_bone->layer & arm->layer) {
|
||||
s += BLI_strcpy_rlen(s, msg_sep);
|
||||
s += BLI_strcpy_rlen(s, arm->act_bone->name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (ELEM(ob->type, OB_MESH, OB_LATTICE, OB_CURVE)) {
|
||||
/* try to display active bone and active shapekey too (if they exist) */
|
||||
|
||||
if (ob->type == OB_MESH && ob->mode & OB_MODE_WEIGHT_PAINT) {
|
||||
Object *armobj = BKE_object_pose_armature_get(ob);
|
||||
if (armobj && armobj->mode & OB_MODE_POSE) {
|
||||
bArmature *arm = armobj->data;
|
||||
if (arm->act_bone) {
|
||||
if (arm->act_bone->layer & arm->layer) {
|
||||
s += BLI_strcpy_rlen(s, msg_sep);
|
||||
s += BLI_strcpy_rlen(s, arm->act_bone->name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Key *key = BKE_key_from_object(ob);
|
||||
if (key) {
|
||||
KeyBlock *kb = BLI_findlink(&key->block, ob->shapenr - 1);
|
||||
if (kb) {
|
||||
s += BLI_strcpy_rlen(s, msg_sep);
|
||||
s += BLI_strcpy_rlen(s, kb->name);
|
||||
if (ob->shapeflag & OB_SHAPE_LOCK) {
|
||||
s += BLI_strcpy_rlen(s, IFACE_(msg_pin));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* color depends on whether there is a keyframe */
|
||||
if (id_frame_has_keyframe((ID *)ob, /* BKE_scene_frame_get(scene) */ (float)cfra, ANIMFILTER_KEYS_LOCAL))
|
||||
UI_FontThemeColor(font_id, TH_TIME_KEYFRAME);
|
||||
else if (ED_gpencil_has_keyframe_v3d(scene, ob, cfra))
|
||||
UI_FontThemeColor(font_id, TH_TIME_GP_KEYFRAME);
|
||||
else
|
||||
UI_FontThemeColor(font_id, TH_TEXT_HI);
|
||||
}
|
||||
else {
|
||||
/* no object */
|
||||
if (ED_gpencil_has_keyframe_v3d(scene, NULL, cfra))
|
||||
UI_FontThemeColor(font_id, TH_TIME_GP_KEYFRAME);
|
||||
else
|
||||
UI_FontThemeColor(font_id, TH_TEXT_HI);
|
||||
}
|
||||
|
||||
if (markern) {
|
||||
s += sprintf(s, " <%s>", markern);
|
||||
}
|
||||
|
||||
if (U.uiflag & USER_SHOW_ROTVIEWICON)
|
||||
offset = U.widget_unit + (U.rvisize * 2) + rect->xmin;
|
||||
|
||||
BLF_draw_default(offset, 0.5f * U.widget_unit, 0.0f, info, sizeof(info));
|
||||
}
|
||||
|
||||
/* *********************** backdraw for selection *************** */
|
||||
|
||||
static void backdrawview3d(Scene *scene, SceneLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d)
|
||||
|
@ -2672,7 +2479,7 @@ static void view3d_main_region_draw_info(const bContext *C, Scene *scene,
|
|||
if (U.uiflag & USER_DRAWVIEWINFO) {
|
||||
SceneLayer *sl = CTX_data_scene_layer(C);
|
||||
Object *ob = OBACT_NEW;
|
||||
draw_selected_name(scene, ob, &rect);
|
||||
VP_legacy_draw_selected_name(scene, ob, &rect);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2686,7 +2493,7 @@ static void view3d_main_region_draw_info(const bContext *C, Scene *scene,
|
|||
ED_scene_draw_fps(scene, &rect);
|
||||
}
|
||||
else if (U.uiflag & USER_SHOW_VIEWPORTNAME) {
|
||||
draw_viewport_name(ar, v3d, &rect);
|
||||
VP_legacy_draw_viewport_name(ar, v3d, &rect);
|
||||
}
|
||||
|
||||
if (grid_unit) { /* draw below the viewport name */
|
||||
|
|
|
@ -207,6 +207,7 @@ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar);
|
|||
|
||||
/* view3d_draw.c */
|
||||
void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
|
||||
void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar);
|
||||
|
||||
/* view3d_draw_legacy.c */
|
||||
void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar);
|
||||
|
@ -331,6 +332,8 @@ extern bool view3d_camera_border_hack_test;
|
|||
/* temporary for legacy viewport to work */
|
||||
void VP_legacy_drawcursor(Scene *scene, ARegion *ar, View3D *v3d);
|
||||
void VP_legacy_draw_view_axis(RegionView3D *rv3d, rcti *rect);
|
||||
void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect);
|
||||
void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect);
|
||||
void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit);
|
||||
void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth);
|
||||
void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
|
||||
|
|
Loading…
Reference in New Issue