Cycles: Solve possible buffer overrun when using too much closures
Glass BSDF was doing some magic with copying weigths from initial closure onto refraction one and the code was not checking properly for the number of closures.
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@ -285,15 +285,17 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
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#endif
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/* refraction */
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sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
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sc->weight = weight;
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sc->sample_weight = sample_weight;
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if(ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
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sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
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sc->weight = weight;
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sc->sample_weight = sample_weight;
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sc = svm_node_closure_get_bsdf(sd, mix_weight*(1.0f - fresnel));
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sc = svm_node_closure_get_bsdf(sd, mix_weight*(1.0f - fresnel));
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if(sc) {
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sc->N = N;
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svm_node_glass_setup(sd, sc, type, eta, roughness, true);
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if(sc) {
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sc->N = N;
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svm_node_glass_setup(sd, sc, type, eta, roughness, true);
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}
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}
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break;
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