Cleanup: remove redundant loop-index access
Use a counter for loop indices as they're being iterated in order.
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@ -2264,7 +2264,6 @@ bool BM_custom_loop_normals_to_vector_layer(BMesh *bm)
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}
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BM_lnorspace_update(bm);
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BM_mesh_elem_index_ensure(bm, BM_LOOP);
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/* Create a loop normal layer. */
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if (!CustomData_has_layer(&bm->ldata, CD_NORMAL)) {
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@ -2276,14 +2275,15 @@ bool BM_custom_loop_normals_to_vector_layer(BMesh *bm)
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const int cd_custom_normal_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL);
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const int cd_normal_offset = CustomData_get_offset(&bm->ldata, CD_NORMAL);
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int l_index = 0;
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BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
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BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
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const int l_index = BM_elem_index_get(l);
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const short *clnors_data = BM_ELEM_CD_GET_VOID_P(l, cd_custom_normal_offset);
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float *normal = BM_ELEM_CD_GET_VOID_P(l, cd_normal_offset);
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BKE_lnor_space_custom_data_to_normal(
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bm->lnor_spacearr->lspacearr[l_index], clnors_data, normal);
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l_index += 1;
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}
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}
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