UI: avoid getting the active button when its already known

This commit is contained in:
Campbell Barton 2016-05-05 02:21:29 +10:00
parent 6601680e8d
commit 10bbce30a9
1 changed files with 2 additions and 12 deletions

View File

@ -232,13 +232,8 @@ void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra)
if (IS_AUTOKEY_ON(scene)) {
ReportList *reports = CTX_wm_reports(C);
ToolSettings *ts = scene->toolsettings;
PointerRNA ptr = {{NULL}};
PropertyRNA *prop = NULL;
int index;
UI_context_active_but_prop_get(C, &ptr, &prop, &index);
insert_keyframe_direct(reports, ptr, prop, fcu, cfra, ts->keyframe_type, 0);
insert_keyframe_direct(reports, but->rnapoin, but->rnaprop, fcu, cfra, ts->keyframe_type, 0);
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
}
}
@ -249,13 +244,8 @@ void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra)
if (IS_AUTOKEY_ON(scene)) {
ReportList *reports = CTX_wm_reports(C);
ToolSettings *ts = scene->toolsettings;
PointerRNA ptr = {{NULL}};
PropertyRNA *prop = NULL;
int index;
UI_context_active_but_prop_get(C, &ptr, &prop, &index);
insert_keyframe_direct(reports, ptr, prop, fcu, cfra, ts->keyframe_type, INSERTKEY_DRIVER);
insert_keyframe_direct(reports, but->rnapoin, but->rnaprop, fcu, cfra, ts->keyframe_type, INSERTKEY_DRIVER);
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
}
}