UI: remove 'Render' top level menu

- Toggle render window is in the window menu.
- OpenGL render settings in the 3D View menu.
- Playback animation in the render panel.
This commit is contained in:
Campbell Barton 2018-05-24 16:20:56 +02:00
parent 58fadb379a
commit 10e43c0aef
Notes: blender-bot 2023-02-14 06:00:50 +01:00
Referenced by commit 132cda3925, Revert "UI: remove 'Render' top level menu"
3 changed files with 6 additions and 27 deletions

View File

@ -86,9 +86,12 @@ class RENDER_PT_render(RenderButtonsPanel, Panel):
row = layout.row(align=True)
row.operator("render.render", text="Render", icon='RENDER_STILL')
row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
row.operator("sound.mixdown", text="Audio", icon='PLAY_AUDIO')
row = layout.row(align=True)
row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
row.operator("render.play_rendered_anim", text="Play Animation", icon='PLAY')
split = layout.split(percentage=0.33)
split.label(text="Display:")

View File

@ -401,8 +401,6 @@ class INFO_MT_editor_menus(Menu):
def draw_menus(layout, context):
layout.menu("INFO_MT_file")
layout.menu("INFO_MT_render")
layout.menu("INFO_MT_window")
layout.menu("INFO_MT_help")
@ -548,29 +546,6 @@ class INFO_MT_game(Menu):
layout.prop(gs, "use_auto_start")
class INFO_MT_render(Menu):
bl_label = "Render"
def draw(self, context):
layout = self.layout
layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True
props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION')
props.animation = True
props.use_viewport = True
layout.separator()
layout.operator("render.opengl", text="OpenGL Render Image")
layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
layout.menu("INFO_MT_opengl_render")
layout.separator()
layout.operator("render.view_show")
layout.operator("render.play_rendered_anim", icon='PLAY')
class INFO_MT_opengl_render(Menu):
bl_label = "OpenGL Render Options"
@ -594,6 +569,7 @@ class INFO_MT_window(Menu):
layout = self.layout
layout.operator("wm.window_new")
layout.operator("render.view_show")
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
layout.separator()
@ -665,7 +641,6 @@ classes = (
INFO_MT_file_external_data,
INFO_MT_file_previews,
INFO_MT_game,
INFO_MT_render,
INFO_MT_opengl_render,
INFO_MT_window,
INFO_MT_help,

View File

@ -446,6 +446,7 @@ class VIEW3D_MT_view(Menu):
layout.operator("render.opengl", icon='RENDER_STILL')
layout.operator("render.opengl", text="OpenGL Render Animation", icon='RENDER_ANIMATION').animation = True
layout.menu("INFO_MT_opengl_render")
layout.separator()