LineArt: Adding a intersection timer.
This is for conveinence of perfomance comparison.
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@ -4145,6 +4145,11 @@ static void lineart_main_add_triangles(LineartRenderBuffer *rb)
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int x1, x2, y1, y2;
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int r, co;
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double t_start;
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if (G.debug_value == 4000) {
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t_start = PIL_check_seconds_timer();
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}
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LISTBASE_FOREACH (LineartElementLinkNode *, eln, &rb->triangle_buffer_pointers) {
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tri = eln->pointer;
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lim = eln->element_count;
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@ -4169,6 +4174,11 @@ static void lineart_main_add_triangles(LineartRenderBuffer *rb)
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tri = (void *)(((uchar *)tri) + rb->triangle_size);
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}
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}
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if (G.debug_value == 4000) {
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double t_elapsed = PIL_check_seconds_timer() - t_start;
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printf("Line art intersection time: %f\n", t_elapsed);
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}
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}
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/**
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