UI: Use Proper Title Case
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281319653e
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@ -389,7 +389,7 @@ static const EnumPropertyItem modifier_warp_falloff_items[] = {
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const EnumPropertyItem rna_enum_dt_method_vertex_items[] = {
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{MREMAP_MODE_TOPOLOGY, "TOPOLOGY", 0, "Topology", "Copy from identical topology meshes"},
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{MREMAP_MODE_VERT_NEAREST, "NEAREST", 0, "Nearest vertex", "Copy from closest vertex"},
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{MREMAP_MODE_VERT_NEAREST, "NEAREST", 0, "Nearest Vertex", "Copy from closest vertex"},
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{MREMAP_MODE_VERT_EDGE_NEAREST,
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"EDGE_NEAREST",
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0,
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@ -425,7 +425,7 @@ static void position_panel_draw(const bContext *C, Panel *panel)
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uiItemR(layout, &ptr, "start_position_object", 0, IFACE_("Object"), ICON_NONE);
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col = uiLayoutColumn(layout, true);
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uiItemR(col, &ptr, "start_position_x", 0, "Start position X", ICON_NONE);
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uiItemR(col, &ptr, "start_position_x", 0, "Start Position X", ICON_NONE);
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uiItemR(col, &ptr, "start_position_y", 0, "Y", ICON_NONE);
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}
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