Cleanup: Remove unused pixel buffer in read_render_tile
A left over remnant from rB1a134c4c30a643ada1b9a7a037040b5f5c173a28 Differential Revision: https://developer.blender.org/D13901
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@ -51,8 +51,6 @@ bool BlenderOutputDriver::read_render_tile(const Tile &tile)
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BL::RenderLayer b_rlay = *b_single_rlay;
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vector<float> pixels(static_cast<size_t>(tile.size.x) * tile.size.y * 4);
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/* Copy each pass.
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* TODO:copy only the required ones for better performance? */
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for (BL::RenderPass &b_pass : b_rlay.passes) {
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