Cleanup: Remove unused pixel buffer in read_render_tile

A left over remnant from rB1a134c4c30a643ada1b9a7a037040b5f5c173a28

Differential Revision: https://developer.blender.org/D13901
This commit is contained in:
Jesse Yurkovich 2022-01-24 20:53:19 -08:00
parent 2bf519d211
commit 114b06b3cb
1 changed files with 0 additions and 2 deletions

View File

@ -51,8 +51,6 @@ bool BlenderOutputDriver::read_render_tile(const Tile &tile)
BL::RenderLayer b_rlay = *b_single_rlay;
vector<float> pixels(static_cast<size_t>(tile.size.x) * tile.size.y * 4);
/* Copy each pass.
* TODO:copy only the required ones for better performance? */
for (BL::RenderPass &b_pass : b_rlay.passes) {