Fix: connecting hair fails on meshes with no generative modifiers
Fixes a bug introduced in rB5dedb39d447b. `mesh_original` is not set if the mesh has no generative modifiers, in which case we can use `mesh_final`, which would seem to be consistent with the rest of the particle code. An alternative approach would be to make sure that `mesh_original` is always set in `deformVerts`. Differential Revision: https://developer.blender.org/D13754
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Notes:
blender-bot
2023-02-14 03:59:42 +01:00
Referenced by issue #88449: Blender LTS: Maintenance Task 2.93 Referenced by issue #88449, Blender LTS: Maintenance Task 2.93 Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
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@ -746,7 +746,7 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
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const bool use_dm_final_indices = (target_psys->part->use_modifier_stack &&
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!target_psmd->mesh_final->runtime.deformed_only);
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if (use_dm_final_indices) {
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if (use_dm_final_indices || !target_psmd->mesh_original) {
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mesh = target_psmd->mesh_final;
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}
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else {
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