Merge branch 'master' into sculpt-dev

This commit is contained in:
Pablo Dobarro 2020-12-16 19:10:48 +01:00
commit 1199b9e678
14 changed files with 206 additions and 54 deletions

View File

@ -764,6 +764,10 @@ def brush_settings(layout, context, brush, popover=False):
col.prop(brush, "surface_smooth_current_vertex")
col.prop(brush, "surface_smooth_iterations")
elif sculpt_tool == 'DISPLACEMENT_SMEAR':
col = layout.column()
col.prop(brush, "smear_deform_type")
elif sculpt_tool == 'MASK':
layout.row().prop(brush, "mask_tool", expand=True)

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@ -1840,6 +1840,14 @@ void BKE_brush_sculpt_reset(Brush *br)
br->flag &= ~BRUSH_SPACE_ATTEN;
br->curve_preset = BRUSH_CURVE_SPHERE;
break;
case SCULPT_TOOL_DISPLACEMENT_SMEAR:
br->alpha = 1.0f;
br->spacing = 5;
br->hardness = 0.7f;
br->flag &= ~BRUSH_ALPHA_PRESSURE;
br->flag &= ~BRUSH_SPACE_ATTEN;
br->curve_preset = BRUSH_CURVE_SMOOTHER;
break;
default:
break;
}
@ -1904,6 +1912,7 @@ void BKE_brush_sculpt_reset(Brush *br)
case SCULPT_TOOL_MASK:
case SCULPT_TOOL_DRAW_FACE_SETS:
case SCULPT_TOOL_DISPLACEMENT_ERASER:
case SCULPT_TOOL_DISPLACEMENT_SMEAR:
br->add_col[0] = 0.75f;
br->add_col[1] = 0.75f;
br->add_col[2] = 0.75f;

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@ -739,6 +739,14 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
brush->sculpt_tool = SCULPT_TOOL_DISPLACEMENT_ERASER;
}
brush_name = "Multires Displacement Smear";
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
brush->sculpt_tool = SCULPT_TOOL_DISPLACEMENT_SMEAR;
}
brush_name = "Fairing";
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
if (!brush) {

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@ -150,31 +150,31 @@ static void image_buffer_rect_update(RenderJob *rj,
}
/* xmin here is first subrect x coord, xmax defines subrect width */
xmin = renrect->xmin + rr->crop;
xmax = renrect->xmax - xmin + rr->crop;
xmin = renrect->xmin;
xmax = renrect->xmax - xmin;
if (xmax < 2) {
return;
}
ymin = renrect->ymin + rr->crop;
ymax = renrect->ymax - ymin + rr->crop;
ymin = renrect->ymin;
ymax = renrect->ymax - ymin;
if (ymax < 2) {
return;
}
renrect->ymin = renrect->ymax;
}
else {
xmin = ymin = rr->crop;
xmax = rr->rectx - 2 * rr->crop;
ymax = rr->recty - 2 * rr->crop;
xmin = ymin = 0;
xmax = rr->rectx;
ymax = rr->recty;
}
/* xmin ymin is in tile coords. transform to ibuf */
rxmin = rr->tilerect.xmin + xmin;
rxmin = rr->tilerect.xmin;
if (rxmin >= ibuf->x) {
return;
}
rymin = rr->tilerect.ymin + ymin;
rymin = rr->tilerect.ymin;
if (rymin >= ibuf->y) {
return;
}

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@ -1230,6 +1230,7 @@ static bool sculpt_tool_is_proxy_used(const char sculpt_tool)
SCULPT_TOOL_LAYER,
SCULPT_TOOL_FAIRING,
SCULPT_TOOL_POSE,
SCULPT_TOOL_DISPLACEMENT_SMEAR,
SCULPT_TOOL_BOUNDARY,
SCULPT_TOOL_CLOTH,
SCULPT_TOOL_PAINT,
@ -2367,6 +2368,7 @@ static float brush_strength(const Sculpt *sd,
final_pressure = pressure * pressure;
return final_pressure * overlap * feather;
case SCULPT_TOOL_SMEAR:
case SCULPT_TOOL_DISPLACEMENT_SMEAR:
return alpha * pressure * overlap * feather;
case SCULPT_TOOL_CLAY_STRIPS:
/* Clay Strips needs less strength to compensate the curve. */
@ -3266,6 +3268,147 @@ static void sculpt_fairing_brush_exec_fairing_for_cache(Sculpt *sd, Object *ob)
/** \} */
/** \name Sculpt Multires Displacement Smear Brush
* \{ */
static void do_displacement_smear_brush_task_cb_ex(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict tls)
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const Brush *brush = data->brush;
const float bstrength = clamp_f(ss->cache->bstrength, 0.0f, 1.0f);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, data->brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(tls);
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
vd.index,
thread_id);
float current_disp[3];
float current_disp_norm[3];
float interp_limit_surface_disp[3];
copy_v3_v3(interp_limit_surface_disp, ss->cache->prev_displacement[vd.index]);
switch (brush->smear_deform_type) {
case BRUSH_SMEAR_DEFORM_DRAG:
sub_v3_v3v3(current_disp, ss->cache->location, ss->cache->last_location);
break;
case BRUSH_SMEAR_DEFORM_PINCH:
sub_v3_v3v3(current_disp, ss->cache->location, vd.co);
break;
case BRUSH_SMEAR_DEFORM_EXPAND:
sub_v3_v3v3(current_disp, vd.co, ss->cache->location);
break;
}
normalize_v3_v3(current_disp_norm, current_disp);
mul_v3_v3fl(current_disp, current_disp_norm, ss->cache->bstrength);
float weights_accum = 1.0f;
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
float vertex_disp[3];
float vertex_disp_norm[3];
float neighbor_limit_co[3];
SCULPT_vertex_limit_surface_get(ss, ni.index, neighbor_limit_co);
sub_v3_v3v3(vertex_disp,
ss->cache->limit_surface_co[ni.index],
ss->cache->limit_surface_co[vd.index]);
const float *neighbor_limit_surface_disp = ss->cache->prev_displacement[ni.index];
normalize_v3_v3(vertex_disp_norm, vertex_disp);
if (dot_v3v3(current_disp_norm, vertex_disp_norm) < 0.0f) {
const float disp_interp = clamp_f(
-dot_v3v3(current_disp_norm, vertex_disp_norm), 0.0f, 1.0f);
madd_v3_v3fl(interp_limit_surface_disp, neighbor_limit_surface_disp, disp_interp);
weights_accum += disp_interp;
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
mul_v3_fl(interp_limit_surface_disp, 1.0f / weights_accum);
float new_co[3];
add_v3_v3v3(new_co, ss->cache->limit_surface_co[vd.index], interp_limit_surface_disp);
interp_v3_v3v3(vd.co, vd.co, new_co, fade);
if (vd.mvert) {
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
}
}
BKE_pbvh_vertex_iter_end;
}
static void do_displacement_smear_store_prev_disp_task_cb_ex(
void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
sub_v3_v3v3(ss->cache->prev_displacement[vd.index],
SCULPT_vertex_co_get(ss, vd.index),
ss->cache->limit_surface_co[vd.index]);
}
BKE_pbvh_vertex_iter_end;
}
static void do_displacement_smear_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
Brush *brush = BKE_paint_brush(&sd->paint);
SculptSession *ss = ob->sculpt;
BKE_curvemapping_init(brush->curve);
const int totvert = SCULPT_vertex_count_get(ss);
if (!ss->cache->prev_displacement) {
ss->cache->prev_displacement = MEM_malloc_arrayN(
totvert, sizeof(float[3]), "prev displacement");
ss->cache->limit_surface_co = MEM_malloc_arrayN(totvert, sizeof(float[3]), "limit surface co");
for (int i = 0; i < totvert; i++) {
SCULPT_vertex_limit_surface_get(ss, i, ss->cache->limit_surface_co[i]);
sub_v3_v3v3(ss->cache->prev_displacement[i],
SCULPT_vertex_co_get(ss, i),
ss->cache->limit_surface_co[i]);
}
}
/* Threaded loop over nodes. */
SculptThreadedTaskData data = {
.sd = sd,
.ob = ob,
.brush = brush,
.nodes = nodes,
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(
0, totnode, &data, do_displacement_smear_store_prev_disp_task_cb_ex, &settings);
BLI_task_parallel_range(0, totnode, &data, do_displacement_smear_brush_task_cb_ex, &settings);
}
/** \} */
static void do_draw_brush_task_cb_ex(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict tls)
@ -6090,6 +6233,9 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
case SCULPT_TOOL_DISPLACEMENT_ERASER:
do_displacement_eraser_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_DISPLACEMENT_SMEAR:
do_displacement_smear_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_PAINT:
SCULPT_do_paint_brush(sd, ob, nodes, totnode);
break;
@ -6685,6 +6831,8 @@ static const char *sculpt_tool_name(Sculpt *sd)
return "Draw Face Sets";
case SCULPT_TOOL_DISPLACEMENT_ERASER:
return "Multires Displacement Eraser";
case SCULPT_TOOL_DISPLACEMENT_SMEAR:
return "Multires Displacement Smear";
case SCULPT_TOOL_PAINT:
return "Paint Brush";
case SCULPT_TOOL_SMEAR:
@ -6710,6 +6858,8 @@ void SCULPT_cache_free(StrokeCache *cache)
MEM_SAFE_FREE(cache->prefairing_co);
MEM_SAFE_FREE(cache->fairing_fade);
MEM_SAFE_FREE(cache->fairing_mask);
MEM_SAFE_FREE(cache->prev_displacement);
MEM_SAFE_FREE(cache->limit_surface_co);
if (cache->pose_ik_chain) {
SCULPT_pose_ik_chain_free(cache->pose_ik_chain);
@ -6881,6 +7031,7 @@ static void sculpt_update_cache_invariants(
SCULPT_TOOL_MASK,
SCULPT_TOOL_SMOOTH,
SCULPT_TOOL_SIMPLIFY,
SCULPT_TOOL_DISPLACEMENT_SMEAR,
SCULPT_TOOL_DISPLACEMENT_ERASER) &&
(sd->gravity_factor > 0.0f));
/* Get gravity vector in world space. */

View File

@ -935,6 +935,10 @@ typedef struct StrokeCache {
float (*prev_colors)[4];
/* Multires Displacement Smear. */
float (*prev_displacement)[3];
float (*limit_surface_co)[3];
/* The rest is temporary storage that isn't saved as a property */
bool first_time; /* Beginning of stroke may do some things special */

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@ -457,7 +457,8 @@ typedef enum eBrushSculptTool {
SCULPT_TOOL_SMEAR = 29,
SCULPT_TOOL_BOUNDARY = 30,
SCULPT_TOOL_DISPLACEMENT_ERASER = 31,
SCULPT_TOOL_FAIRING = 32,
SCULPT_TOOL_DISPLACEMENT_SMEAR = 32,
SCULPT_TOOL_FAIRING = 33,
} eBrushSculptTool;
/* Brush.uv_sculpt_tool */

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@ -373,7 +373,7 @@ typedef struct Brush {
typedef struct tPaletteColorHSV {
float rgb[3];
float value;
float h;
float h;
float s;
float v;
} tPaletteColorHSV;

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@ -134,6 +134,7 @@ const EnumPropertyItem rna_enum_brush_sculpt_tool_items[] = {
{SCULPT_TOOL_SIMPLIFY, "SIMPLIFY", ICON_BRUSH_DATA, "Simplify", ""},
{SCULPT_TOOL_MASK, "MASK", ICON_BRUSH_MASK, "Mask", ""},
{SCULPT_TOOL_DISPLACEMENT_ERASER, "DISPLACEMENT_ERASER", ICON_BRUSH_SCULPT_DRAW, "Multires Displacement Eraser", ""},
{SCULPT_TOOL_DISPLACEMENT_SMEAR, "DISPLACEMENT_SMEAR", ICON_BRUSH_SCULPT_DRAW, "Multires Displacement Smear", ""},
{SCULPT_TOOL_PAINT, "PAINT", ICON_BRUSH_SCULPT_DRAW, "Paint", ""},
{SCULPT_TOOL_SMEAR, "SMEAR", ICON_BRUSH_SCULPT_DRAW, "Smear", ""},
{SCULPT_TOOL_FAIRING, "FAIRING", ICON_BRUSH_MASK, "Fairing", ""},

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@ -114,7 +114,7 @@ typedef struct RenderResult {
/* target image size */
int rectx, recty;
short crop, sample_nr;
short sample_nr;
/* The following rect32, rectf and rectz buffers are for temporary storage only,
* for RenderResult structs created in #RE_AcquireResultImage - which do not have RenderView */

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@ -288,7 +288,7 @@ RenderResult *RE_engine_begin_result(
disprect.ymin = y;
disprect.ymax = y + h;
result = render_result_new(re, &disprect, 0, RR_USE_MEM, layername, viewname);
result = render_result_new(re, &disprect, RR_USE_MEM, layername, viewname);
/* todo: make this thread safe */
@ -846,7 +846,7 @@ int RE_engine_render(Render *re, int do_all)
if ((type->flag & RE_USE_SAVE_BUFFERS) && (re->r.scemode & R_EXR_TILE_FILE)) {
savebuffers = RR_USE_EXR;
}
re->result = render_result_new(re, &re->disprect, 0, savebuffers, RR_ALL_LAYERS, RR_ALL_VIEWS);
re->result = render_result_new(re, &re->disprect, savebuffers, RR_ALL_LAYERS, RR_ALL_VIEWS);
}
BLI_rw_mutex_unlock(&re->resultmutex);

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@ -905,7 +905,7 @@ static void render_result_rescale(Render *re)
if (src_rectf != NULL) {
float *dst_rectf = NULL;
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, "");
re->result = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, "");
if (re->result != NULL) {
dst_rectf = RE_RenderViewGetById(re->result, 0)->rectf;
@ -1162,7 +1162,7 @@ static void render_result_uncrop(Render *re)
/* weak is: it chances disprect from border */
render_result_disprect_to_full_resolution(re);
rres = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
rres = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
rres->stamp_data = BKE_stamp_data_copy(re->result->stamp_data);
render_result_clone_passes(re, rres, NULL);
@ -1358,7 +1358,7 @@ static void do_render_composite(Render *re)
if ((re->r.mode & R_CROP) == 0) {
render_result_disprect_to_full_resolution(re);
}
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
re->result = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
BLI_rw_mutex_unlock(&re->resultmutex);

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@ -285,12 +285,8 @@ RenderPass *render_layer_add_pass(RenderResult *rr,
/* will read info from Render *re to define layers */
/* called in threads */
/* re->winx,winy is coordinate space of entire image, partrct the part within */
RenderResult *render_result_new(Render *re,
rcti *partrct,
int crop,
int savebuffers,
const char *layername,
const char *viewname)
RenderResult *render_result_new(
Render *re, rcti *partrct, int savebuffers, const char *layername, const char *viewname)
{
RenderResult *rr;
RenderLayer *rl;
@ -308,9 +304,7 @@ RenderResult *render_result_new(Render *re,
rr->rectx = rectx;
rr->recty = recty;
rr->renrect.xmin = 0;
rr->renrect.xmax = rectx - 2 * crop;
/* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
rr->crop = crop;
rr->renrect.xmax = rectx;
/* tilerect is relative coordinates within render disprect. do not subtract crop yet */
rr->tilerect.xmin = partrct->xmin - re->disprect.xmin;
@ -827,20 +821,8 @@ static void do_merge_tile(
copylen = tilex = rrpart->rectx;
tiley = rrpart->recty;
if (rrpart->crop) { /* filters add pixel extra */
tile += pixsize * (rrpart->crop + ((size_t)rrpart->crop) * tilex);
copylen = tilex - 2 * rrpart->crop;
tiley -= 2 * rrpart->crop;
ofs = (((size_t)rrpart->tilerect.ymin) + rrpart->crop) * rr->rectx +
(rrpart->tilerect.xmin + rrpart->crop);
target += pixsize * ofs;
}
else {
ofs = (((size_t)rrpart->tilerect.ymin) * rr->rectx + rrpart->tilerect.xmin);
target += pixsize * ofs;
}
ofs = (((size_t)rrpart->tilerect.ymin) * rr->rectx + rrpart->tilerect.xmin);
target += pixsize * ofs;
copylen *= sizeof(float) * pixsize;
tilex *= pixsize;
@ -1107,7 +1089,7 @@ static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, cons
{
RenderLayer *rlp, *rl;
RenderPass *rpassp;
int offs, partx, party;
int partx, party;
BLI_thread_lock(LOCK_IMAGE);
@ -1120,13 +1102,6 @@ static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, cons
continue;
}
if (rrpart->crop) { /* filters add pixel extra */
offs = (rrpart->crop + rrpart->crop * rrpart->rectx);
}
else {
offs = 0;
}
/* passes are allocated in sync */
for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) {
const int xstride = rpassp->channels;
@ -1141,13 +1116,13 @@ static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, cons
fullname,
xstride,
xstride * rrpart->rectx,
rpassp->rect + a + xstride * offs);
rpassp->rect + a);
}
}
}
party = rrpart->tilerect.ymin + rrpart->crop;
partx = rrpart->tilerect.xmin + rrpart->crop;
party = rrpart->tilerect.ymin;
partx = rrpart->tilerect.xmin;
for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) {
rl = RE_GetRenderLayer(rr, rlp->name);
@ -1267,7 +1242,7 @@ void render_result_exr_file_end(Render *re, RenderEngine *engine)
/* Create new render result in memory instead of on disk. */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
render_result_free_list(&re->fullresult, re->result);
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
re->result = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
BLI_rw_mutex_unlock(&re->resultmutex);
LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) {
@ -1429,7 +1404,7 @@ bool render_result_exr_file_cache_read(Render *re)
char *root = U.render_cachedir;
RE_FreeRenderResult(re->result);
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
re->result = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
/* First try cache. */
render_result_exr_file_cache_path(re->scene, root, str);

View File

@ -51,7 +51,6 @@ extern "C" {
struct RenderResult *render_result_new(struct Render *re,
struct rcti *partrct,
int crop,
int savebuffers,
const char *layername,
const char *viewname);