Cleanup use c style comments.
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@ -468,20 +468,20 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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instance_data->partial_update.ensure_image(image);
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instance_data->clear_dirty_flag();
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// Step: Find out which screen space textures are needed to draw on the screen. Remove the
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// screen space textures that aren't needed.
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/* Step: Find out which screen space textures are needed to draw on the screen. Remove the
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* screen space textures that aren't needed. */
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const ARegion *region = draw_ctx->region;
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method.update_screen_space_bounds(region);
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method.update_screen_uv_bounds();
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// Check for changes in the image user compared to the last time.
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/* Check for changes in the image user compared to the last time. */
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instance_data->update_image_user(iuser);
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// Step: Update the GPU textures based on the changes in the image.
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/* Step: Update the GPU textures based on the changes in the image. */
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instance_data->update_gpu_texture_allocations();
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update_textures(*instance_data, image, iuser);
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// Step: Add the GPU textures to the shgroup.
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/* Step: Add the GPU textures to the shgroup. */
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instance_data->update_batches();
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add_depth_shgroups(*instance_data, image, iuser);
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add_shgroups(instance_data);
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