Revert "Fix T73763: Laggy with nodes Editor + International Fonts"

This reverts commit a21f5ec562.
This commit is contained in:
Clément Foucault 2020-02-15 00:22:47 +01:00
parent 635ab9d1dd
commit 12728d43f8
Notes: blender-bot 2023-02-14 06:27:47 +01:00
Referenced by issue #73763, Nodes Editor laggy
2 changed files with 5 additions and 4 deletions

View File

@ -265,9 +265,11 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
gc->p2_height = font->tex_size_max;
}
unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height,
"BLF texture init");
GPUTexture *tex = GPU_texture_create_nD(
gc->p2_width, gc->p2_height, 0, 2, NULL, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, error);
gc->p2_width, gc->p2_height, 0, 2, pixels, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, error);
MEM_freeN(pixels);
gc->textures[gc->texture_current] = tex;
GPU_texture_bind(tex, 0);
GPU_texture_wrap_mode(tex, false);

View File

@ -1123,8 +1123,7 @@ void UI_view2d_zoom_cache_reset(void)
/* While scaling we can accumulate fonts at many sizes (~20 or so).
* Not an issue with embedded font, but can use over 500Mb with i18n ones! See [#38244]. */
/* note: This can be very bad for performance.
* Only some views draw text, we could check for this case to avoid clearning cache. */
/* note: only some views draw text, we could check for this case to avoid clearning cache */
BLF_cache_clear();
}