Eevee: Put pack AO parameters.

This commit is contained in:
Clément Foucault 2017-06-23 04:12:46 +02:00
parent 823144f0a6
commit 12b985f1b1
Notes: blender-bot 2023-02-14 06:52:08 +01:00
Referenced by issue #51876, Immediate Shutdown when entering edit mode in blender render
2 changed files with 6 additions and 6 deletions

View File

@ -219,9 +219,7 @@ static void add_standard_uniforms(DRWShadingGroup *shgrp, EEVEE_SceneLayerData *
if (vedata->stl->effects->use_ao) {
DRW_shgroup_uniform_vec4(shgrp, "viewvecs[0]", (float *)e_data.viewvecs, 2);
DRW_shgroup_uniform_buffer(shgrp, "minMaxDepthTex", &vedata->stl->g_data->minmaxz);
DRW_shgroup_uniform_float(shgrp, "aoDistance", &vedata->stl->effects->ao_dist, 1);
DRW_shgroup_uniform_float(shgrp, "aoSamples", &vedata->stl->effects->ao_samples, 1);
DRW_shgroup_uniform_float(shgrp, "aoFactor", &vedata->stl->effects->ao_factor, 1);
DRW_shgroup_uniform_vec3(shgrp, "aoParameters", &vedata->stl->effects->ao_dist, 1);
}
}

View File

@ -8,9 +8,11 @@
#define MAX_THETA_STEP 12
uniform sampler2D minMaxDepthTex;
uniform float aoDistance;
uniform float aoSamples;
uniform float aoFactor;
uniform vec3 aoParameters;
#define aoDistance aoParameters.x
#define aoSamples aoParameters.y
#define aoFactor aoParameters.z
float get_max_horizon(vec2 co, vec3 x, float h, float lod)
{