Blender 2.8: OpenGL: new immediate mode for paint_image.c

This one is for the straight line (white with width 2.0 over a black with width 4.0) drawn when you use the gradient tool.

To test: Image editor, create / open an image, choose image paint mode and on the tool shelf: choose the Fill brush and enable "Use Gradient" for it. Then click and drag on the image.

From what I checked, calls to glLineWidth are not being removed yet, so I kept them.

Reviewers: dfelinto, Severin, merwin

Reviewed By: merwin

Tags: #bf_blender_2.8, #opengl_gfx

Maniphest Tasks: T49043

Differential Revision: https://developer.blender.org/D2312
This commit is contained in:
Mike Erwin 2016-11-08 11:06:30 -05:00
parent f90b480f95
commit 12bce04b2f
1 changed files with 21 additions and 4 deletions

View File

@ -78,6 +78,7 @@
#include "GPU_draw.h"
#include "GPU_buffers.h"
#include "GPU_immediate.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@ -721,12 +722,28 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
VertexFormat* format = immVertexFormat();
unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
glLineWidth(4.0);
glColor4ub(0, 0, 0, 255);
sdrawline(x, y, pop->startmouse[0], pop->startmouse[1]);
immUniformColor4ub(0, 0, 0, 255);
immBegin(GL_LINES, 2);
immVertex2i(pos, x, y);
immVertex2i(pos, pop->startmouse[0], pop->startmouse[1]);
immEnd();
glLineWidth(2.0);
glColor4ub(255, 255, 255, 255);
sdrawline(x, y, pop->startmouse[0], pop->startmouse[1]);
immUniformColor4ub(255, 255, 255, 255);
immBegin(GL_LINES, 2);
immVertex2i(pos, x, y);
immVertex2i(pos, pop->startmouse[0], pop->startmouse[1]);
immEnd();
immUnbindProgram();
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);