Fix `Transfer Mesh Data` with `Edge Mapping` of type `Projected Edge Interpolated` and `Ray Radius` other than 0.0.
`MREMAP_RAYCAST_APPROXIMATE_BVHEPSILON(ray_radius)` greatly increased the radius making for example that 0.1 becoming 1.5 Now the result is much more predictable.
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@ -862,7 +862,7 @@ void BKE_mesh_remap_calc_edges_from_dm(
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/* Here it's simpler to just allocate for all edges :/ */
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float *weights = MEM_mallocN(sizeof(*weights) * (size_t)numedges_src, __func__);
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bvhtree_from_mesh_edges(&treedata, dm_src, MREMAP_RAYCAST_APPROXIMATE_BVHEPSILON(ray_radius), 2, 6);
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bvhtree_from_mesh_get(&treedata, dm_src, BVHTREE_FROM_EDGES, 2);
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for (i = 0; i < numedges_dst; i++) {
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/* For each dst edge, we sample some rays from it (interpolated from its vertices)
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@ -916,8 +916,10 @@ void BKE_mesh_remap_calc_edges_from_dm(
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interp_v3_v3v3_slerp_safe(tmp_no, v1_no, v2_no, fac);
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while (n--) {
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float radius = (ray_radius / w);
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treedata.sphere_radius = radius;
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if (mesh_remap_bvhtree_query_raycast(
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&treedata, &rayhit, tmp_co, tmp_no, ray_radius / w, max_dist, &hit_dist))
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&treedata, &rayhit, tmp_co, tmp_no, radius, max_dist, &hit_dist))
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{
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weights[rayhit.index] += w;
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totweights += w;
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