This commit is contained in:
Campbell Barton 2014-07-21 10:53:07 +10:00
parent 6f1f5771ff
commit 13a8f650df
7 changed files with 9 additions and 9 deletions

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@ -47,7 +47,7 @@
*
* basic design pattern: the walker step function goes through it's
* list of possible choices for recursion, and recurses (by pushing a new state)
* using the first non-visited one. this choise is the flagged as visited using
* using the first non-visited one. This choice is the flagged as visited using
* the ghash. each step may push multiple new states onto the worklist at once.
*
* - Walkers use tool flags, not header flags.

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@ -1631,7 +1631,7 @@ static void build_boundary(BevelParams *bp, BevVert *bv, bool construct)
* corresponding ones that changed on the other end.
* The graph is dynamic in the sense that having an offset that
* doesn't meet the user spec can be added as the search proceeds.
* We want this search to be deterministic (not dependendent
* We want this search to be deterministic (not dependent
* on order of processing through hash table), so as to avoid
* flicker to to different decisions made if search is different
* while dragging the offset number in the UI. So look for the
@ -3387,7 +3387,7 @@ static void bevel_build_edge_polygons(BMesh *bm, BevelParams *bp, BMEdge *bme)
VMesh *vm1, *vm2;
EdgeHalf *e1, *e2;
BMEdge *bme1, *bme2;
BMFace *f1, *f2, *f, *newf;
BMFace *f1, *f2, *f;
int k, nseg, i1, i2, odd, mid;
int mat_nr = bp->mat_nr;
@ -3428,7 +3428,7 @@ static void bevel_build_edge_polygons(BMesh *bm, BevelParams *bp, BMEdge *bme)
vm2 = bv2->vmesh;
if (nseg == 1) {
newf = bev_create_quad_straddle(bm, bmv1, bmv2, bmv3, bmv4, f1, f2, mat_nr, e1->is_seam);
bev_create_quad_straddle(bm, bmv1, bmv2, bmv3, bmv4, f1, f2, mat_nr, e1->is_seam);
}
else {
bmv1i = bmv1;

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@ -378,7 +378,7 @@ ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
if (split == 0) return NULL;
/* note regarding (fac > 0.5f) checks below.
* notmally it shouldn't matter which is used since the copy should match the original
* normally it shouldn't matter which is used since the copy should match the original
* however with viewport rendering and python console this isn't the case. - campbell */
if (dir == 'h') {

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@ -420,7 +420,7 @@ static void draw_uvs_other_mesh_new_shading(Object *ob, const Image *curimage)
Image *image;
/* if no materials, assume a default material with no image */
if(ob->totcol)
if (ob->totcol)
ED_object_get_active_image(ob, a + 1, &image, NULL, NULL);
else
image = NULL;

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@ -501,7 +501,7 @@ void WM_operator_py_idname(char *to, const char *from)
int ofs = (sep - from);
/* note, we use ascii tolower instead of system tolower, because the
* latter depends on the locale, and can lead to idname mistmatch */
* latter depends on the locale, and can lead to idname mismatch */
memcpy(to, from, sizeof(char) * ofs);
BLI_ascii_strtolower(to, ofs);

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@ -308,7 +308,7 @@ void wmSubWindowScissorSet(wmWindow *win, int swinid, const rcti *srct, bool src
int scissor_height = BLI_rcti_size_y(srct);
/* typically a single pixel doesn't matter,
* but one pixel offset is noticable with viewport border render */
* but one pixel offset is noticeable with viewport border render */
if (srct_pad) {
scissor_width += 1;
scissor_height += 1;

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@ -137,7 +137,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
bool m_bTouchPulse;
/**
* Flags get trought other objects
* Flags get through other objects
*/
bool m_bXRay;