Quick Explode: update for recent eevee shadow refactor
see rBd6747f310f12 'transparent_shadow_method' -> 'shadow_method'
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@ -223,7 +223,7 @@ class QuickExplode(ObjectModeOperator, Operator):
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mat = object_ensure_material(obj, "Explode Fade")
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mat.blend_method = 'BLEND'
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mat.transparent_shadow_method = 'HASHED'
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mat.shadow_method = 'HASHED'
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if not mat.use_nodes:
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mat.use_nodes = True
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