Particles: add implicit covnersions between Vector and Color

Not sure if these conversions are a good idea. However, we have them
in Cycles, so they be available in the simulation node tree for consistency
reasons.
This commit is contained in:
Jacques Lucke 2020-07-16 16:33:20 +02:00
parent 76bf050853
commit 1494ad20b9
1 changed files with 5 additions and 0 deletions

View File

@ -16,6 +16,7 @@
#include "BKE_node_tree_multi_function.hh"
#include "BLI_color.hh"
#include "BLI_float3.hh"
namespace blender {
@ -214,6 +215,10 @@ static ImplicitConversionsMap get_implicit_conversions()
conversions, "Vector Length", [](float3 a) { return a.length(); });
add_implicit_conversion<int32_t, float3>(
conversions, "int32 to float3", [](int32_t a) { return float3((float)a); });
add_implicit_conversion<float3, Color4f>(
conversions, "float3 to Color4f", [](float3 a) { return Color4f(a.x, a.y, a.z, 1.0f); });
add_implicit_conversion<Color4f, float3>(
conversions, "Color4f to float3", [](Color4f a) { return float3(a.r, a.g, a.b); });
return conversions;
}