Cleanup: Remove uneeded NULL checks on ed_screen_context
view_layer should never be NULL.
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@ -118,8 +118,8 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
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ScrArea *area = CTX_wm_area(C);
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Scene *scene = WM_window_get_active_scene(win);
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ViewLayer *view_layer = WM_window_get_active_view_layer(win);
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Object *obact = (view_layer && view_layer->basact) ? view_layer->basact->object : NULL;
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Object *obedit = view_layer ? OBEDIT_FROM_VIEW_LAYER(view_layer) : NULL;
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Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
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Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
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if (CTX_data_dir(member)) {
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CTX_data_dir_set(result, screen_context_dir);
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