Cleanup: long lines
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@ -257,7 +257,9 @@ static void studiolight_calculate_radiance_cubemap_buffers(StudioLight *sl)
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sl->flag |= STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED;
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}
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BLI_INLINE void studiolight_evaluate_radiance_buffer(ImBuf *radiance_buffer, const float normal[3], float color[3], int *hits, int xoffset, int yoffset, int zoffset, float zvalue)
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BLI_INLINE void studiolight_evaluate_radiance_buffer(
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ImBuf *radiance_buffer, const float normal[3], float color[3], int *hits,
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int xoffset, int yoffset, int zoffset, float zvalue)
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{
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if (radiance_buffer == NULL) {
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return;
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@ -340,7 +342,9 @@ static void studiolight_calculate_diffuse_light(StudioLight *sl)
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sl->flag |= STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
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}
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BLI_INLINE void studiolight_evaluate_specular_radiance_buffer(ImBuf *radiance_buffer, const float specular, const float normal[3], float color[3], int *hits, int xoffset, int yoffset, int zoffset, float zvalue)
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BLI_INLINE void studiolight_evaluate_specular_radiance_buffer(
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ImBuf *radiance_buffer, const float specular, const float normal[3], float color[3], int *hits,
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int xoffset, int yoffset, int zoffset, float zvalue)
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{
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if (radiance_buffer == NULL) {
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return;
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@ -371,19 +375,25 @@ static void studiolight_calculate_specular_irradiance(StudioLight *sl, float col
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copy_v3_fl(color, 0.0f);
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/* back */
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studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], specular, normal, color, &hits, 0, 2, 1, 0.5);
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studiolight_evaluate_specular_radiance_buffer(
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sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], specular, normal, color, &hits, 0, 2, 1, 0.5);
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/* front */
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studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], specular, normal, color, &hits, 0, 2, 1, -0.5);
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studiolight_evaluate_specular_radiance_buffer(
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sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], specular, normal, color, &hits, 0, 2, 1, -0.5);
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/* left */
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studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], specular, normal, color, &hits, 1, 2, 0, 0.5);
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studiolight_evaluate_specular_radiance_buffer(
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sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], specular, normal, color, &hits, 1, 2, 0, 0.5);
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/* right */
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studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], specular, normal, color, &hits, 1, 2, 0, -0.5);
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studiolight_evaluate_specular_radiance_buffer(
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sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], specular, normal, color, &hits, 1, 2, 0, -0.5);
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/* top */
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studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], specular, normal, color, &hits, 0, 1, 2, 0.5);
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studiolight_evaluate_specular_radiance_buffer(
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sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], specular, normal, color, &hits, 0, 1, 2, 0.5);
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/* bottom */
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studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], specular, normal, color, &hits, 0, 1, 2, -0.5);
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studiolight_evaluate_specular_radiance_buffer(
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sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], specular, normal, color, &hits, 0, 1, 2, -0.5);
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if (hits) {
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mul_v3_fl(color, specular / hits);
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@ -412,7 +422,10 @@ static void studiolight_calculate_irradiance_equirectangular_image(StudioLight *
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color += 4;
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}
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}
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sl->equirectangular_irradiance_buffer = IMB_allocFromBuffer(NULL, colbuf, STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH, STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT);
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sl->equirectangular_irradiance_buffer = IMB_allocFromBuffer(
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NULL, colbuf,
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STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH,
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STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT);
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MEM_freeN(colbuf);
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#if 0
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IMB_saveiff(sl->equirectangular_irradiance_buffer, "/tmp/studiolight_specular_irradiance.png", IB_rectfloat);
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