Geometry Nodes: Add Instance Scale Input Node

A field input node for the scale of each top-level instance transform.
The scale can be set with the "Scale Instances" node, but previously
could not be retrieved.

Differential Revision: https://developer.blender.org/D15132
This commit is contained in:
Johnny Matthews 2022-06-06 12:02:59 -05:00
parent 3a57f5a9cf
commit 14fc89f38f
7 changed files with 70 additions and 0 deletions

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@ -197,6 +197,7 @@ def geometry_instance_node_items(context):
yield NodeItem("GeometryNodeTranslateInstances")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeInputInstanceRotation")
yield NodeItem("GeometryNodeInputInstanceScale")
# Custom Menu for Material Nodes.
def geometry_material_node_items(context):

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@ -1494,6 +1494,7 @@ struct TexResult;
#define GEO_NODE_INPUT_NAMED_ATTRIBUTE 1157
#define GEO_NODE_REMOVE_ATTRIBUTE 1158
#define GEO_NODE_INPUT_INSTANCE_ROTATION 1159
#define GEO_NODE_INPUT_INSTANCE_SCALE 1160
/** \} */

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@ -4765,6 +4765,7 @@ static void registerGeometryNodes()
register_node_type_geo_input_id();
register_node_type_geo_input_index();
register_node_type_geo_input_instance_rotation();
register_node_type_geo_input_instance_scale();
register_node_type_geo_input_material_index();
register_node_type_geo_input_material();
register_node_type_geo_input_mesh_edge_angle();

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@ -63,6 +63,7 @@ void register_node_type_geo_input_curve_tilt(void);
void register_node_type_geo_input_id(void);
void register_node_type_geo_input_index(void);
void register_node_type_geo_input_instance_rotation(void);
void register_node_type_geo_input_instance_scale(void);
void register_node_type_geo_input_material_index(void);
void register_node_type_geo_input_material(void);
void register_node_type_geo_input_mesh_edge_angle(void);

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@ -319,6 +319,7 @@ DefNode(GeometryNode, GEO_NODE_INPUT_CURVE_TILT, 0, "INPUT_CURVE_TILT", InputCur
DefNode(GeometryNode, GEO_NODE_INPUT_ID, 0, "INPUT_ID", InputID, "ID", "")
DefNode(GeometryNode, GEO_NODE_INPUT_INDEX, 0, "INDEX", InputIndex, "Index", "")
DefNode(GeometryNode, GEO_NODE_INPUT_INSTANCE_ROTATION, 0, "INPUT_INSTANCE_ROTATION", InputInstanceRotation, "Instance Rotation", "")
DefNode(GeometryNode, GEO_NODE_INPUT_INSTANCE_SCALE, 0, "INPUT_INSTANCE_SCALE", InputInstanceScale, "Instance Scale", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL_INDEX, 0, "INPUT_MATERIAL_INDEX", InputMaterialIndex, "Material Index", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL, def_geo_input_material, "INPUT_MATERIAL", InputMaterial, "Material", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_ANGLE, 0, "MESH_EDGE_ANGLE", InputMeshEdgeAngle, "Edge Angle", "")

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@ -72,6 +72,7 @@ set(SRC
nodes/node_geo_input_id.cc
nodes/node_geo_input_index.cc
nodes/node_geo_input_instance_rotation.cc
nodes/node_geo_input_instance_scale.cc
nodes/node_geo_input_material.cc
nodes/node_geo_input_material_index.cc
nodes/node_geo_input_mesh_edge_angle.cc

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@ -0,0 +1,64 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_input_instance_scale_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Vector>(N_("Scale")).field_source();
}
class VectorFieldInput final : public GeometryFieldInput {
public:
VectorFieldInput() : GeometryFieldInput(CPPType::get<float3>(), "Scale")
{
}
GVArray get_varray_for_context(const GeometryComponent &component,
const eAttrDomain domain,
IndexMask mask) const final
{
if (component.type() != GEO_COMPONENT_TYPE_INSTANCES) {
return {};
}
const InstancesComponent &instance_component = static_cast<const InstancesComponent &>(
component);
auto scale_fn = [&](const int i) -> float3 {
return instance_component.instance_transforms()[i].scale();
};
return VArray<float3>::ForFunc(instance_component.instances_num(), scale_fn);
}
uint64_t hash() const override
{
return 8346343;
}
bool is_equal_to(const fn::FieldNode &other) const override
{
return dynamic_cast<const VectorFieldInput *>(&other) != nullptr;
}
};
static void node_geo_exec(GeoNodeExecParams params)
{
Field<float3> scale{std::make_shared<VectorFieldInput>()};
params.set_output("Scale", std::move(scale));
}
} // namespace blender::nodes::node_geo_input_instance_scale_cc
void register_node_type_geo_input_instance_scale()
{
namespace file_ns = blender::nodes::node_geo_input_instance_scale_cc;
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_INPUT_INSTANCE_SCALE, "Instance Scale", NODE_CLASS_INPUT);
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.declare = file_ns::node_declare;
nodeRegisterType(&ntype);
}