Blender Internal: remove BLI BVH for raytracing.
It has no benefits over other BVH types, as far as I know it was only added because it was possible. This also fixes T39344.
This commit is contained in:
parent
4f6c218f19
commit
15169c71a6
Notes:
blender-bot
2023-02-14 10:56:45 +01:00
Referenced by issue #39344, shading bug in viewport in ortho mode
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@ -138,6 +138,7 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
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}
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if (!MAIN_VERSION_ATLEAST(main, 270, 1)) {
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Scene *sce;
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Object *ob;
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/* Update Transform constraint (another deg -> rad stuff). */
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@ -152,5 +153,11 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
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}
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}
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}
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for (sce = main->scene.first; sce; sce = sce->id.next) {
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if (sce->r.raytrace_structure == R_RAYSTRUCTURE_BLIBVH) {
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sce->r.raytrace_structure = R_RAYSTRUCTURE_AUTO;
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}
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}
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}
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}
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@ -1299,7 +1299,7 @@ typedef struct Scene {
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/* raytrace structure */
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#define R_RAYSTRUCTURE_AUTO 0
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#define R_RAYSTRUCTURE_OCTREE 1
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#define R_RAYSTRUCTURE_BLIBVH 2
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#define R_RAYSTRUCTURE_BLIBVH 2 /* removed */
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#define R_RAYSTRUCTURE_VBVH 3
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#define R_RAYSTRUCTURE_SIMD_SVBVH 4 /* needs SIMD */
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#define R_RAYSTRUCTURE_SIMD_QBVH 5 /* needs SIMD */
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@ -4100,7 +4100,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
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static EnumPropertyItem raytrace_structure_items[] = {
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{R_RAYSTRUCTURE_AUTO, "AUTO", 0, "Auto", "Automatically select acceleration structure"},
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{R_RAYSTRUCTURE_OCTREE, "OCTREE", 0, "Octree", "Use old Octree structure"},
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{R_RAYSTRUCTURE_BLIBVH, "BLIBVH", 0, "BLI BVH", "Use BLI K-Dop BVH.c"},
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{R_RAYSTRUCTURE_VBVH, "VBVH", 0, "vBVH", "Use vBVH"},
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{R_RAYSTRUCTURE_SIMD_SVBVH, "SIMD_SVBVH", 0, "SIMD SVBVH", "Use SIMD SVBVH"},
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{R_RAYSTRUCTURE_SIMD_QBVH, "SIMD_QBVH", 0, "SIMD QBVH", "Use SIMD QBVH"},
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@ -48,7 +48,6 @@ set(SRC
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intern/raytrace/rayobject_octree.cpp
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intern/raytrace/rayobject_raycounter.cpp
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intern/raytrace/rayobject_svbvh.cpp
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intern/raytrace/rayobject_blibvh.cpp
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intern/raytrace/rayobject_instance.cpp
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intern/raytrace/rayobject_qbvh.cpp
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intern/raytrace/rayobject_rtbuild.cpp
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@ -59,7 +59,6 @@ RayObject *RE_rayobject_octree_create(int ocres, int size);
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RayObject *RE_rayobject_instance_create(RayObject *target, float transform[4][4], void *ob, void *target_ob);
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RayObject *RE_rayobject_empty_create(void);
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RayObject *RE_rayobject_blibvh_create(int size); /* BLI_kdopbvh.c */
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RayObject *RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */
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RayObject *RE_rayobject_svbvh_create(int size); /* raytrace/rayobject_svbvh.c */
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RayObject *RE_rayobject_qbvh_create(int size); /* raytrace/rayobject_qbvh.c */
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@ -1,169 +0,0 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): André Pinto.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/raytrace/rayobject_blibvh.cpp
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* \ingroup render
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*/
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#include <assert.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "rayintersection.h"
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#include "rayobject.h"
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static int RE_rayobject_blibvh_intersect(RayObject *o, Isect *isec);
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static void RE_rayobject_blibvh_add(RayObject *o, RayObject *ob);
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static void RE_rayobject_blibvh_done(RayObject *o);
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static void RE_rayobject_blibvh_free(RayObject *o);
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static void RE_rayobject_blibvh_bb(RayObject *o, float min[3], float max[3]);
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static float RE_rayobject_blibvh_cost(RayObject *UNUSED(o))
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{
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//TODO calculate the expected cost to raycast on this structure
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return 1.0;
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}
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static void RE_rayobject_blibvh_hint_bb(RayObject *UNUSED(o), RayHint *UNUSED(hint),
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float *UNUSED(min), float *UNUSED(max))
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{
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return;
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}
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static RayObjectAPI bvh_api =
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{
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RE_rayobject_blibvh_intersect,
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RE_rayobject_blibvh_add,
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RE_rayobject_blibvh_done,
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RE_rayobject_blibvh_free,
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RE_rayobject_blibvh_bb,
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RE_rayobject_blibvh_cost,
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RE_rayobject_blibvh_hint_bb
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};
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typedef struct BVHObject {
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RayObject rayobj;
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RayObject **leafs, **next_leaf;
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BVHTree *bvh;
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float bb[2][3];
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} BVHObject;
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RayObject *RE_rayobject_blibvh_create(int size)
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{
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BVHObject *obj = (BVHObject *)MEM_callocN(sizeof(BVHObject), "BVHObject");
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assert(RE_rayobject_isAligned(obj)); /* RayObject API assumes real data to be 4-byte aligned */
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obj->rayobj.api = &bvh_api;
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obj->bvh = BLI_bvhtree_new(size, 0.0, 4, 6);
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obj->next_leaf = obj->leafs = (RayObject **)MEM_callocN(size * sizeof(RayObject *), "BVHObject leafs");
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INIT_MINMAX(obj->bb[0], obj->bb[1]);
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return RE_rayobject_unalignRayAPI((RayObject *) obj);
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}
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struct BVHCallbackUserData {
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Isect *isec;
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RayObject **leafs;
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};
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static void bvh_callback(void *userdata, int index, const BVHTreeRay *UNUSED(ray), BVHTreeRayHit *hit)
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{
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struct BVHCallbackUserData *data = (struct BVHCallbackUserData *)userdata;
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Isect *isec = data->isec;
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RayObject *face = data->leafs[index];
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if (RE_rayobject_intersect(face, isec)) {
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hit->index = index;
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if (isec->mode == RE_RAY_SHADOW)
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hit->dist = 0;
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else
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hit->dist = isec->dist;
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}
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}
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static int RE_rayobject_blibvh_intersect(RayObject *o, Isect *isec)
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{
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BVHObject *obj = (BVHObject *)o;
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BVHTreeRayHit hit;
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float dir[3];
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struct BVHCallbackUserData data;
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data.isec = isec;
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data.leafs = obj->leafs;
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copy_v3_v3(dir, isec->dir);
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hit.index = 0;
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hit.dist = isec->dist;
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return BLI_bvhtree_ray_cast(obj->bvh, isec->start, dir, 0.0, &hit, bvh_callback, (void *)&data);
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}
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static void RE_rayobject_blibvh_add(RayObject *o, RayObject *ob)
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{
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BVHObject *obj = (BVHObject *)o;
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float min_max[6];
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INIT_MINMAX(min_max, min_max + 3);
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RE_rayobject_merge_bb(ob, min_max, min_max + 3);
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DO_MIN(min_max, obj->bb[0]);
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DO_MAX(min_max + 3, obj->bb[1]);
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BLI_bvhtree_insert(obj->bvh, obj->next_leaf - obj->leafs, min_max, 2);
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*(obj->next_leaf++) = ob;
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}
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static void RE_rayobject_blibvh_done(RayObject *o)
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{
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BVHObject *obj = (BVHObject *)o;
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BLI_bvhtree_balance(obj->bvh);
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}
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static void RE_rayobject_blibvh_free(RayObject *o)
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{
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BVHObject *obj = (BVHObject *)o;
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if (obj->bvh)
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BLI_bvhtree_free(obj->bvh);
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if (obj->leafs)
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MEM_freeN(obj->leafs);
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MEM_freeN(obj);
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}
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static void RE_rayobject_blibvh_bb(RayObject *o, float min[3], float max[3])
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{
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BVHObject *obj = (BVHObject *)o;
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DO_MIN(obj->bb[0], min);
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DO_MAX(obj->bb[1], max);
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}
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@ -119,8 +119,6 @@ RayObject *RE_rayobject_create(int type, int size, int octree_resolution)
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if (type == R_RAYSTRUCTURE_OCTREE) //TODO dynamic ocres
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res = RE_rayobject_octree_create(octree_resolution, size);
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else if (type == R_RAYSTRUCTURE_BLIBVH)
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res = RE_rayobject_blibvh_create(size);
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else if (type == R_RAYSTRUCTURE_VBVH)
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res = RE_rayobject_vbvh_create(size);
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else if (type == R_RAYSTRUCTURE_SIMD_SVBVH)
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