Blender Internal: remove BLI BVH for raytracing.

It has no benefits over other BVH types, as far as I know it was only added
because it was possible. This also fixes T39344.
This commit is contained in:
Brecht Van Lommel 2014-04-11 13:08:57 +02:00
parent 4f6c218f19
commit 15169c71a6
Notes: blender-bot 2023-02-14 10:56:45 +01:00
Referenced by issue #39344, shading bug in viewport in ortho mode
7 changed files with 8 additions and 175 deletions

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@ -138,6 +138,7 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
if (!MAIN_VERSION_ATLEAST(main, 270, 1)) {
Scene *sce;
Object *ob;
/* Update Transform constraint (another deg -> rad stuff). */
@ -152,5 +153,11 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->r.raytrace_structure == R_RAYSTRUCTURE_BLIBVH) {
sce->r.raytrace_structure = R_RAYSTRUCTURE_AUTO;
}
}
}
}

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@ -1299,7 +1299,7 @@ typedef struct Scene {
/* raytrace structure */
#define R_RAYSTRUCTURE_AUTO 0
#define R_RAYSTRUCTURE_OCTREE 1
#define R_RAYSTRUCTURE_BLIBVH 2
#define R_RAYSTRUCTURE_BLIBVH 2 /* removed */
#define R_RAYSTRUCTURE_VBVH 3
#define R_RAYSTRUCTURE_SIMD_SVBVH 4 /* needs SIMD */
#define R_RAYSTRUCTURE_SIMD_QBVH 5 /* needs SIMD */

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@ -4100,7 +4100,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
static EnumPropertyItem raytrace_structure_items[] = {
{R_RAYSTRUCTURE_AUTO, "AUTO", 0, "Auto", "Automatically select acceleration structure"},
{R_RAYSTRUCTURE_OCTREE, "OCTREE", 0, "Octree", "Use old Octree structure"},
{R_RAYSTRUCTURE_BLIBVH, "BLIBVH", 0, "BLI BVH", "Use BLI K-Dop BVH.c"},
{R_RAYSTRUCTURE_VBVH, "VBVH", 0, "vBVH", "Use vBVH"},
{R_RAYSTRUCTURE_SIMD_SVBVH, "SIMD_SVBVH", 0, "SIMD SVBVH", "Use SIMD SVBVH"},
{R_RAYSTRUCTURE_SIMD_QBVH, "SIMD_QBVH", 0, "SIMD QBVH", "Use SIMD QBVH"},

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@ -48,7 +48,6 @@ set(SRC
intern/raytrace/rayobject_octree.cpp
intern/raytrace/rayobject_raycounter.cpp
intern/raytrace/rayobject_svbvh.cpp
intern/raytrace/rayobject_blibvh.cpp
intern/raytrace/rayobject_instance.cpp
intern/raytrace/rayobject_qbvh.cpp
intern/raytrace/rayobject_rtbuild.cpp

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@ -59,7 +59,6 @@ RayObject *RE_rayobject_octree_create(int ocres, int size);
RayObject *RE_rayobject_instance_create(RayObject *target, float transform[4][4], void *ob, void *target_ob);
RayObject *RE_rayobject_empty_create(void);
RayObject *RE_rayobject_blibvh_create(int size); /* BLI_kdopbvh.c */
RayObject *RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */
RayObject *RE_rayobject_svbvh_create(int size); /* raytrace/rayobject_svbvh.c */
RayObject *RE_rayobject_qbvh_create(int size); /* raytrace/rayobject_qbvh.c */

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@ -1,169 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/raytrace/rayobject_blibvh.cpp
* \ingroup render
*/
#include <assert.h>
#include "MEM_guardedalloc.h"
#include "BLI_kdopbvh.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "rayintersection.h"
#include "rayobject.h"
static int RE_rayobject_blibvh_intersect(RayObject *o, Isect *isec);
static void RE_rayobject_blibvh_add(RayObject *o, RayObject *ob);
static void RE_rayobject_blibvh_done(RayObject *o);
static void RE_rayobject_blibvh_free(RayObject *o);
static void RE_rayobject_blibvh_bb(RayObject *o, float min[3], float max[3]);
static float RE_rayobject_blibvh_cost(RayObject *UNUSED(o))
{
//TODO calculate the expected cost to raycast on this structure
return 1.0;
}
static void RE_rayobject_blibvh_hint_bb(RayObject *UNUSED(o), RayHint *UNUSED(hint),
float *UNUSED(min), float *UNUSED(max))
{
return;
}
static RayObjectAPI bvh_api =
{
RE_rayobject_blibvh_intersect,
RE_rayobject_blibvh_add,
RE_rayobject_blibvh_done,
RE_rayobject_blibvh_free,
RE_rayobject_blibvh_bb,
RE_rayobject_blibvh_cost,
RE_rayobject_blibvh_hint_bb
};
typedef struct BVHObject {
RayObject rayobj;
RayObject **leafs, **next_leaf;
BVHTree *bvh;
float bb[2][3];
} BVHObject;
RayObject *RE_rayobject_blibvh_create(int size)
{
BVHObject *obj = (BVHObject *)MEM_callocN(sizeof(BVHObject), "BVHObject");
assert(RE_rayobject_isAligned(obj)); /* RayObject API assumes real data to be 4-byte aligned */
obj->rayobj.api = &bvh_api;
obj->bvh = BLI_bvhtree_new(size, 0.0, 4, 6);
obj->next_leaf = obj->leafs = (RayObject **)MEM_callocN(size * sizeof(RayObject *), "BVHObject leafs");
INIT_MINMAX(obj->bb[0], obj->bb[1]);
return RE_rayobject_unalignRayAPI((RayObject *) obj);
}
struct BVHCallbackUserData {
Isect *isec;
RayObject **leafs;
};
static void bvh_callback(void *userdata, int index, const BVHTreeRay *UNUSED(ray), BVHTreeRayHit *hit)
{
struct BVHCallbackUserData *data = (struct BVHCallbackUserData *)userdata;
Isect *isec = data->isec;
RayObject *face = data->leafs[index];
if (RE_rayobject_intersect(face, isec)) {
hit->index = index;
if (isec->mode == RE_RAY_SHADOW)
hit->dist = 0;
else
hit->dist = isec->dist;
}
}
static int RE_rayobject_blibvh_intersect(RayObject *o, Isect *isec)
{
BVHObject *obj = (BVHObject *)o;
BVHTreeRayHit hit;
float dir[3];
struct BVHCallbackUserData data;
data.isec = isec;
data.leafs = obj->leafs;
copy_v3_v3(dir, isec->dir);
hit.index = 0;
hit.dist = isec->dist;
return BLI_bvhtree_ray_cast(obj->bvh, isec->start, dir, 0.0, &hit, bvh_callback, (void *)&data);
}
static void RE_rayobject_blibvh_add(RayObject *o, RayObject *ob)
{
BVHObject *obj = (BVHObject *)o;
float min_max[6];
INIT_MINMAX(min_max, min_max + 3);
RE_rayobject_merge_bb(ob, min_max, min_max + 3);
DO_MIN(min_max, obj->bb[0]);
DO_MAX(min_max + 3, obj->bb[1]);
BLI_bvhtree_insert(obj->bvh, obj->next_leaf - obj->leafs, min_max, 2);
*(obj->next_leaf++) = ob;
}
static void RE_rayobject_blibvh_done(RayObject *o)
{
BVHObject *obj = (BVHObject *)o;
BLI_bvhtree_balance(obj->bvh);
}
static void RE_rayobject_blibvh_free(RayObject *o)
{
BVHObject *obj = (BVHObject *)o;
if (obj->bvh)
BLI_bvhtree_free(obj->bvh);
if (obj->leafs)
MEM_freeN(obj->leafs);
MEM_freeN(obj);
}
static void RE_rayobject_blibvh_bb(RayObject *o, float min[3], float max[3])
{
BVHObject *obj = (BVHObject *)o;
DO_MIN(obj->bb[0], min);
DO_MAX(obj->bb[1], max);
}

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@ -119,8 +119,6 @@ RayObject *RE_rayobject_create(int type, int size, int octree_resolution)
if (type == R_RAYSTRUCTURE_OCTREE) //TODO dynamic ocres
res = RE_rayobject_octree_create(octree_resolution, size);
else if (type == R_RAYSTRUCTURE_BLIBVH)
res = RE_rayobject_blibvh_create(size);
else if (type == R_RAYSTRUCTURE_VBVH)
res = RE_rayobject_vbvh_create(size);
else if (type == R_RAYSTRUCTURE_SIMD_SVBVH)