Bugfix: Wrong flags used in Spline IK eval for bounds limits

This commit is contained in:
Joshua Leung 2015-01-16 03:02:04 +13:00
parent 4b0007cf82
commit 1568a4b295
1 changed files with 2 additions and 2 deletions

View File

@ -2200,7 +2200,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
float bulge = powf(1.0f / fabsf(scaleFac), ikData->bulge);
if (bulge > 1.0f) {
if (ikData->flag & STRETCHTOCON_USE_BULGE_MAX) {
if (ikData->flag & CONSTRAINT_SPLINEIK_USE_BULGE_MAX) {
float bulge_max = max_ff(ikData->bulge_max, 1.0f);
float hard = min_ff(bulge, bulge_max);
@ -2212,7 +2212,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
}
}
if (bulge < 1.0f) {
if (ikData->flag & STRETCHTOCON_USE_BULGE_MIN) {
if (ikData->flag & CONSTRAINT_SPLINEIK_USE_BULGE_MIN) {
float bulge_min = CLAMPIS(ikData->bulge_min, 0.0f, 1.0f);
float hard = max_ff(bulge, bulge_min);