Bugfix: Wrong flags used in Spline IK eval for bounds limits
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@ -2200,7 +2200,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
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float bulge = powf(1.0f / fabsf(scaleFac), ikData->bulge);
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if (bulge > 1.0f) {
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if (ikData->flag & STRETCHTOCON_USE_BULGE_MAX) {
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if (ikData->flag & CONSTRAINT_SPLINEIK_USE_BULGE_MAX) {
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float bulge_max = max_ff(ikData->bulge_max, 1.0f);
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float hard = min_ff(bulge, bulge_max);
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@ -2212,7 +2212,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
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}
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}
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if (bulge < 1.0f) {
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if (ikData->flag & STRETCHTOCON_USE_BULGE_MIN) {
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if (ikData->flag & CONSTRAINT_SPLINEIK_USE_BULGE_MIN) {
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float bulge_min = CLAMPIS(ikData->bulge_min, 0.0f, 1.0f);
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float hard = max_ff(bulge, bulge_min);
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