Code cleanup: use 'const' for arrays (windowmanager)
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e73d0f57a3
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15d77d201d
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@ -300,7 +300,7 @@ void WM_cursor_time(wmWindow *win, int nr)
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/* print number bottom right justified */
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for (idx = 3; nr && idx >= 0; idx--) {
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char *digit = number_bitmaps[nr % 10];
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const char *digit = number_bitmaps[nr % 10];
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int x = idx % 2;
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int y = idx / 2;
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@ -708,7 +708,7 @@ void wm_read_history(void)
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char name[FILE_MAX];
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LinkNode *l, *lines;
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struct RecentFile *recent;
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char *line;
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const char *line;
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int num;
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const char * const cfgdir = BLI_get_folder(BLENDER_USER_CONFIG, NULL);
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@ -247,7 +247,7 @@ static void draw_filled_lasso_px_cb(int x, int y, void *user_data)
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static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
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{
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short *lasso = (short *)gt->customdata;
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const short *lasso = (short *)gt->customdata;
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const int tot = gt->points;
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int (*moves)[2] = MEM_mallocN(sizeof(*moves) * (tot + 1), __func__);
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int i;
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@ -295,7 +295,7 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
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static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt, bool filled)
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{
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short *lasso = (short *)gt->customdata;
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const short *lasso = (short *)gt->customdata;
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int i;
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if (filled) {
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@ -497,7 +497,7 @@ bool WM_operatortype_remove(const char *idname)
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/* SOME_OT_op -> some.op */
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void WM_operator_py_idname(char *to, const char *from)
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{
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char *sep = strstr(from, "_OT_");
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const char *sep = strstr(from, "_OT_");
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if (sep) {
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int ofs = (sep - from);
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@ -519,7 +519,7 @@ void WM_operator_py_idname(char *to, const char *from)
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void WM_operator_bl_idname(char *to, const char *from)
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{
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if (from) {
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char *sep = strchr(from, '.');
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const char *sep = strchr(from, '.');
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if (sep) {
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int ofs = (sep - from);
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@ -3336,7 +3336,7 @@ static void gesture_lasso_apply(bContext *C, wmOperator *op)
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PointerRNA itemptr;
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float loc[2];
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int i;
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short *lasso = gesture->customdata;
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const short *lasso = gesture->customdata;
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/* operator storage as path. */
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@ -206,7 +206,7 @@ typedef struct PlayAnimPict {
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struct PlayAnimPict *next, *prev;
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char *mem;
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int size;
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char *name;
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const char *name;
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struct ImBuf *ibuf;
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struct anim *anim;
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int frame;
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@ -1223,7 +1223,7 @@ void WM_main_playanim(int argc, const char **argv)
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bool looping = true;
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while (looping) {
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char *filepath = wm_main_playanim_intern(argc, argv);
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const char *filepath = wm_main_playanim_intern(argc, argv);
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if (filepath) { /* use simple args */
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argv[1] = "-a";
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@ -918,7 +918,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
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{
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PointerRNA props_ptr;
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wmWindow *oldWindow;
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char *path = GHOST_GetEventData(evt);
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const char *path = GHOST_GetEventData(evt);
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if (path) {
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/* operator needs a valid window in context, ensures
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