Merge branch 'blender-v2.83-release'
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commit
1606e732c2
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@ -249,7 +249,9 @@ static void draw_azone_arrow(float x1, float y1, float x2, float y2, AZEdge edge
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uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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GPU_blend(true);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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/* NOTE(fclem): There is something strange going on with Mesa and GPU_SHADER_2D_UNIFORM_COLOR
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* that causes a crash on some GPUs (see T76113). Using 3D variant avoid the issue. */
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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immUniformColor4f(0.8f, 0.8f, 0.8f, 0.4f);
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immBegin(GPU_PRIM_TRI_FAN, 6);
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