Fix Cycles light tree render errors on Windows
Due to mistake in popcount implementation. Thanks to Weizhen for help figuring this out.
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@ -796,11 +796,11 @@ ccl_device float bits_to_01(uint bits)
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ccl_device_inline uint popcount(uint x)
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{
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/* TODO(Stefan): pop-count intrinsic for Windows with fallback for older CPUs. */
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uint i = x & 0xaaaaaaaa;
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uint i = x;
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i = i - ((i >> 1) & 0x55555555);
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i = (i & 0x33333333) + ((i >> 2) & 0x33333333);
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i = (((i + (i >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24;
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return i & 1;
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return i;
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}
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# endif
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#elif defined(__KERNEL_ONEAPI__)
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