Fix T38654: Using a non-camera object for the SetCamera Scene Actuator causes a segfault.

Non-camera objects are not supported as cameras, and trying to use them
just causes memory errors (some bad typecasts are involved). When converting
a Scene Actuator, only use the object as a camera if it is actually a camera.
Also, the logic brick UI now filters for camera objects, which should help
avoid confusion.
This commit is contained in:
Mitchell Stokes 2014-02-17 14:35:09 -08:00
parent 3d7e0aae52
commit 16c75cf594
Notes: blender-bot 2023-09-13 08:48:34 +02:00
Referenced by issue #38654, segmentation fault - scene
Referenced by issue #38654, segmentation fault - scene
2 changed files with 5 additions and 3 deletions

View File

@ -1479,10 +1479,10 @@ static void rna_def_scene_actuator(BlenderRNA *brna)
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "Mode", "");
RNA_def_property_update(prop, NC_LOGIC, NULL);
/*XXX filter only camera objects */
prop = RNA_def_property(srna, "camera", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_pointer_funcs(prop, NULL, NULL, NULL, "rna_Camera_object_poll");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Camera Object", "Set this Camera (leave empty to refer to self object)");
RNA_def_property_update(prop, NC_LOGIC, NULL);

View File

@ -758,7 +758,9 @@ void BL_ConvertActuators(const char* maggiename,
mode = KX_SceneActuator::KX_SCENE_SET_CAMERA;
if (sceneact->camera)
{
cam = (KX_Camera*) converter->FindGameObject(sceneact->camera);
KX_GameObject *tmp = converter->FindGameObject(sceneact->camera);
if (tmp && tmp->GetGameObjectType() == SCA_IObject::OBJ_CAMERA)
cam = (KX_Camera*)tmp;
}
break;
case ACT_SCENE_RESTART: