Fix T73984: unnecessary Cycles viewport updates with object texture coordinates

Remove old code that added extra updates for shaders that have a dependency on
objects. The dependency graph can now tell Cycles when a material is affected by
an object transform.
This commit is contained in:
Brecht Van Lommel 2020-05-14 17:26:04 +02:00
parent 72492eb2a2
commit 16d8a683be
Notes: blender-bot 2023-09-13 08:48:34 +02:00
Referenced by issue #73984, Tweaking values in color management panel will cause viewport to re-render
8 changed files with 1 additions and 43 deletions

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@ -1231,12 +1231,11 @@ void BlenderSync::sync_materials(BL::Depsgraph &b_depsgraph, bool update_all)
Shader *shader;
/* test if we need to sync */
if (shader_map.add_or_update(&shader, b_mat) || shader->need_sync_object || update_all) {
if (shader_map.add_or_update(&shader, b_mat) || update_all) {
ShaderGraph *graph = new ShaderGraph();
shader->name = b_mat.name().c_str();
shader->pass_id = b_mat.pass_index();
shader->need_sync_object = false;
/* create nodes */
if (b_mat.use_nodes() && b_mat.node_tree()) {

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@ -85,8 +85,6 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
/* Sync recalc flags from blender to cycles. Actual update is done separate,
* so we can do it later on if doing it immediate is not suitable. */
bool has_updated_objects = b_depsgraph.id_type_updated(BL::DriverTarget::id_type_OBJECT);
if (experimental) {
/* Mark all meshes as needing to be exported again if dicing changed. */
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@ -189,19 +187,6 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
if (viewport_parameters.modified(new_viewport_parameters)) {
world_recalc = true;
}
/* Updates shader with object dependency if objects changed. */
if (has_updated_objects) {
if (scene->default_background->has_object_dependency) {
world_recalc = true;
}
foreach (Shader *shader, scene->shaders) {
if (shader->has_object_dependency) {
shader->need_sync_object = true;
}
}
}
}
void BlenderSync::sync_data(BL::RenderSettings &b_render,

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@ -204,10 +204,6 @@ class ShaderNode : public Node {
{
return false;
}
virtual bool has_object_dependency()
{
return false;
}
virtual bool has_attribute_dependency()
{
return false;

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@ -359,10 +359,6 @@ class PointDensityTextureNode : public ShaderNode {
{
return true;
}
bool has_object_dependency()
{
return true;
}
/* Parameters. */
ustring filename;
@ -896,10 +892,6 @@ class TextureCoordinateNode : public ShaderNode {
{
return true;
}
bool has_object_dependency()
{
return use_transform;
}
float3 normal_osl;
bool from_dupli;

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@ -764,10 +764,6 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
current_shader->has_volume_attribute_dependency = true;
}
if (node->has_object_dependency()) {
current_shader->has_object_dependency = true;
}
if (node->has_integrator_dependency()) {
current_shader->has_integrator_dependency = true;
}
@ -1142,7 +1138,6 @@ void OSLCompiler::compile(OSLGlobals *og, Shader *shader)
shader->has_surface_spatial_varying = false;
shader->has_volume_spatial_varying = false;
shader->has_volume_attribute_dependency = false;
shader->has_object_dependency = false;
shader->has_integrator_dependency = false;
/* generate surface shader */

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@ -206,7 +206,6 @@ Shader::Shader() : Node(node_type)
has_surface_spatial_varying = false;
has_volume_spatial_varying = false;
has_volume_attribute_dependency = false;
has_object_dependency = false;
has_integrator_dependency = false;
has_volume_connected = false;
prev_volume_step_rate = 0.0f;
@ -218,7 +217,6 @@ Shader::Shader() : Node(node_type)
need_update = true;
need_update_geometry = true;
need_sync_object = false;
}
Shader::~Shader()

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@ -98,7 +98,6 @@ class Shader : public Node {
/* synchronization */
bool need_update;
bool need_update_geometry;
bool need_sync_object;
/* If the shader has only volume components, the surface is assumed to
* be transparent.
@ -121,7 +120,6 @@ class Shader : public Node {
bool has_surface_spatial_varying;
bool has_volume_spatial_varying;
bool has_volume_attribute_dependency;
bool has_object_dependency;
bool has_integrator_dependency;
/* displacement */

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@ -448,10 +448,6 @@ void SVMCompiler::generate_node(ShaderNode *node, ShaderNodeSet &done)
current_shader->has_volume_attribute_dependency = true;
}
if (node->has_object_dependency()) {
current_shader->has_object_dependency = true;
}
if (node->has_integrator_dependency()) {
current_shader->has_integrator_dependency = true;
}
@ -863,7 +859,6 @@ void SVMCompiler::compile(Shader *shader, array<int4> &svm_nodes, int index, Sum
shader->has_surface_spatial_varying = false;
shader->has_volume_spatial_varying = false;
shader->has_volume_attribute_dependency = false;
shader->has_object_dependency = false;
shader->has_integrator_dependency = false;
/* generate bump shader */