Eevee Shaders: Fix "No matching overloaded function"

invert -> inverse
This commit is contained in:
Germano Cavalcante 2018-03-26 19:11:02 -03:00
parent dff7f55cd0
commit 17a4a5a553
1 changed files with 3 additions and 3 deletions

View File

@ -33,9 +33,9 @@ mat4(vec4(1.0, 0.0, 0.0, 0.0), \
vec4(0.0, 0.0, -(farClip + nearClip) / (farClip - nearClip), -1.0), \
vec4(0.0, 0.0, (-2.0 * farClip * nearClip) / (farClip - nearClip), 0.0))
#define ViewMatrixInverse invert(ViewMatrix)
#define ViewProjectionMatrixInverse invert(ViewProjectionMatrix)
#define ProjectionMatrixInverse invert(ProjectionMatrix)
#define ViewMatrixInverse inverse(ViewMatrix)
#define ViewProjectionMatrixInverse inverse(ViewProjectionMatrix)
#define ProjectionMatrixInverse inverse(ProjectionMatrix)
#define CameraTexCoFactors vec4(1.0f, 1.0f, 0.0f, 0.0f)
#endif