Multires: Cleanup, remove redundant argument
Scene can be queried from the dependency graph.
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20456b52b4
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@ -91,7 +91,6 @@ int multires_get_level(const struct Scene *scene,
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bool render,
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bool ignore_simplify);
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struct Mesh *BKE_multires_create_mesh(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct MultiresModifierData *mmd,
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struct Object *ob);
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void multiresModifier_del_levels(struct MultiresModifierData *mmd,
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@ -270,13 +270,11 @@ static MDisps *multires_mdisps_initialize_hidden(Mesh *me, int level)
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return mdisps;
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}
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Mesh *BKE_multires_create_mesh(struct Depsgraph *depsgraph,
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Scene *scene,
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MultiresModifierData *mmd,
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Object *ob)
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Mesh *BKE_multires_create_mesh(struct Depsgraph *depsgraph, MultiresModifierData *mmd, Object *ob)
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{
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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Mesh *deformed_mesh = mesh_get_eval_deform(depsgraph, scene, ob_eval, &CD_MASK_BAREMESH);
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Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
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Mesh *deformed_mesh = mesh_get_eval_deform(depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
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ModifierEvalContext modifier_ctx = {
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.depsgraph = depsgraph,
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.object = ob_eval,
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@ -107,11 +107,9 @@ bool multiresModifier_reshapeFromDeformModifier(struct Depsgraph *depsgraph,
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highest_mmd.lvl = highest_mmd.totlvl;
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highest_mmd.renderlvl = highest_mmd.totlvl;
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Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
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/* Create mesh for the multires, ignoring any further modifiers (leading
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* deformation modifiers will be applied though). */
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Mesh *multires_mesh = BKE_multires_create_mesh(depsgraph, scene_eval, &highest_mmd, object);
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Mesh *multires_mesh = BKE_multires_create_mesh(depsgraph, &highest_mmd, object);
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int num_deformed_verts;
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float(*deformed_verts)[3] = BKE_mesh_vert_coords_alloc(multires_mesh, &num_deformed_verts);
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