Cycles: more detailed tooltips for cryptomatte options.
This commit is contained in:
parent
7367c0bde4
commit
17d91bcb61
|
@ -1341,31 +1341,31 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
|
|||
)
|
||||
cls.use_pass_crypto_object = BoolProperty(
|
||||
name="Cryptomatte Object",
|
||||
description="Cryptomatte Object pass",
|
||||
description="Render cryptomatte object pass, for isolating objects in compositing",
|
||||
default=False,
|
||||
update=update_render_passes,
|
||||
)
|
||||
cls.use_pass_crypto_material = BoolProperty(
|
||||
name="Cryptomatte Material",
|
||||
description="Cryptomatte Material pass",
|
||||
description="Render cryptomatte material pass, for isolating materials in compositing",
|
||||
default=False,
|
||||
update=update_render_passes,
|
||||
)
|
||||
cls.use_pass_crypto_asset = BoolProperty(
|
||||
name="Cryptomatte Asset",
|
||||
description="Cryptomatte Asset pass",
|
||||
description="Render cryptomatte asset pass, for isolating groups of objects with the same parent",
|
||||
default=False,
|
||||
update=update_render_passes,
|
||||
)
|
||||
cls.pass_crypto_depth = IntProperty(
|
||||
name="Cryptomatte Levels",
|
||||
description="Describes how many unique IDs per pixel are written to Cryptomatte",
|
||||
description="Sets how many unique objects can be distinguished per pixel",
|
||||
default=6, min=2, max=16, step=2,
|
||||
update=update_render_passes,
|
||||
)
|
||||
cls.pass_crypto_accurate = BoolProperty(
|
||||
name="Cryptomatte Accurate",
|
||||
description="Gerenate a more accurate Cryptomatte pass, CPU only, may render slower and use more memory",
|
||||
description="Gerenate a more accurate Cryptomatte pass. CPU only, may render slower and use more memory",
|
||||
default=True,
|
||||
update=update_render_passes,
|
||||
)
|
||||
|
|
Loading…
Reference in New Issue