Armature: Draw envelope on non MSAA buffer.
Appart from the performance issue, the MSAA resolve pass is not compatible with additive passes.
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@ -131,9 +131,10 @@ static void EDIT_ARMATURE_draw_scene(void *vedata)
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DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
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DRW_draw_pass(psl->bone_envelope);
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MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl)
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DRW_draw_pass(psl->bone_envelope);
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DRW_draw_pass(psl->bone_outline);
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DRW_draw_pass(psl->bone_solid);
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DRW_draw_pass(psl->bone_wire);
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@ -2208,10 +2208,11 @@ static void OBJECT_draw_scene(void *vedata)
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float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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// DRW_draw_pass(psl->bone_envelope); /* Never drawn in Object mode currently. */
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MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl)
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/* This needs to be drawn after the oultine */
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// DRW_draw_pass(psl->bone_envelope); /* Never drawn in Object mode currently. */
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DRW_draw_pass(psl->bone_solid);
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DRW_draw_pass(psl->bone_wire);
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DRW_draw_pass(psl->bone_outline);
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@ -169,9 +169,10 @@ static void POSE_draw_scene(void *vedata)
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DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
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DRW_draw_pass(psl->bone_envelope);
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MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl)
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DRW_draw_pass(psl->bone_envelope);
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DRW_draw_pass(psl->bone_outline);
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DRW_draw_pass(psl->bone_wire);
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DRW_draw_pass(psl->bone_solid);
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