Fix for material/node tree localization

The workaround removal was wrong, the whole id->adt of a local
copy is to be NULL.

But now instead of modifying original datablock, we tell library
manager to not copy animation data.
This commit is contained in:
Sergey Sharybin 2018-05-03 11:07:09 +02:00
parent 8431e0aab5
commit 1833e8d7b0
4 changed files with 25 additions and 10 deletions

View File

@ -78,6 +78,7 @@ enum {
/* XXX TODO Do we want to keep that? would rather try to get rid of it... */
LIB_ID_COPY_ACTIONS = 1 << 19, /* EXCEPTION! Deep-copy actions used by animdata of copied ID. */
LIB_ID_COPY_KEEP_LIB = 1 << 20, /* Keep the library pointer when copying datablock outside of bmain. */
LIB_ID_COPY_NO_ANIMDATA = 1 << 21, /* Don't copy id->adt, used by ID datablock localization routines. */
};
void BKE_libblock_copy_ex(struct Main *bmain, const struct ID *id, struct ID **r_newid, const int flag);

View File

@ -1429,8 +1429,14 @@ void BKE_libblock_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int fla
#endif
/* the duplicate should get a copy of the animdata */
BLI_assert((flag & LIB_ID_COPY_ACTIONS) == 0 || (flag & LIB_ID_CREATE_NO_MAIN) == 0);
id_copy_animdata(bmain, new_id, (flag & LIB_ID_COPY_ACTIONS) != 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0);
if ((flag & LIB_ID_COPY_NO_ANIMDATA) == 0) {
BLI_assert((flag & LIB_ID_COPY_ACTIONS) == 0 || (flag & LIB_ID_CREATE_NO_MAIN) == 0);
id_copy_animdata(bmain, new_id, (flag & LIB_ID_COPY_ACTIONS) != 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0);
}
else if (id_can_have_animdata(new_id)) {
IdAdtTemplate *iat = (IdAdtTemplate *)new_id;
iat->adt = NULL;
}
if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0) {
DEG_id_type_tag(bmain, GS(new_id->name));

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@ -187,15 +187,18 @@ Material *BKE_material_localize(Material *ma)
* ... Once f*** nodes are fully converted to that too :( */
Material *man;
man = BKE_libblock_copy_nolib(&ma->id, false);
BKE_id_copy_ex(
NULL, &ma->id, (ID **)&man,
(LIB_ID_CREATE_NO_MAIN |
LIB_ID_CREATE_NO_USER_REFCOUNT |
LIB_ID_COPY_NO_PREVIEW |
LIB_ID_COPY_NO_ANIMDATA),
false);
man->texpaintslot = NULL;
man->preview = NULL;
if (ma->nodetree)
man->nodetree = ntreeLocalize(ma->nodetree);
BLI_listbase_clear(&man->gpumaterial);
/* TODO Duplicate Engine Settings and set runtime to NULL */

View File

@ -2001,8 +2001,13 @@ bNodeTree *ntreeLocalize(bNodeTree *ntree)
/* Make full copy outside of Main database.
* Note: previews are not copied here.
*/
BKE_id_copy_ex(G.main, (ID *)ntree, (ID **)&ltree,
LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_COPY_NO_PREVIEW, false);
BKE_id_copy_ex(
NULL, &ntree->id, (ID **)&ltree,
(LIB_ID_CREATE_NO_MAIN |
LIB_ID_CREATE_NO_USER_REFCOUNT |
LIB_ID_COPY_NO_PREVIEW |
LIB_ID_COPY_NO_ANIMDATA),
false);
ltree->flag |= NTREE_IS_LOCALIZED;
for (node = ltree->nodes.first; node; node = node->next) {