UI: disable screen edges for full-screen areas

This commit is contained in:
Campbell Barton 2018-11-22 12:32:54 +11:00
parent 3e625a7a06
commit 1844ccd521
Notes: blender-bot 2023-02-14 04:59:01 +01:00
Referenced by issue #58101, Image empties are only rendering their border when using OpenGL multisample > 2.
Referenced by issue #58002, Viewport Render crash
Referenced by issue #58005, Crash when Brush Collection in the same Collection as Ocean+DynamicPaintCanvas
Referenced by issue #57995, Blender 2.8 Crashed while working
Referenced by issue #57956, Blender crashes on startup
1 changed files with 6 additions and 2 deletions

View File

@ -370,6 +370,12 @@ static void drawscredge_area(ScrArea *sa, int sizex, int sizey, float edge_thick
void ED_screen_draw_edges(wmWindow *win)
{
bScreen *screen = WM_window_get_active_screen(win);
screen->do_draw = false;
if (screen->state == SCREENFULL) {
return;
}
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
float col[4], corner_scale, edge_thickness;
@ -421,8 +427,6 @@ void ED_screen_draw_edges(wmWindow *win)
}
glDisable(GL_SCISSOR_TEST);
screen->do_draw = false;
}
/**